Only Layer Cake. 08/13 to 08/20, 8 days. 6 earlier days are left out — below 296 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/13 and 08/20.
Direct duels in Bounty: how Meeple does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Layer Cake. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Bounty — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Bolt
67.3%
556 games
Brock
54.1%
3,118 games
Tick
55.3%
977 games
Edgar
53.0%
2,533 games
Penny
55.5%
483 games
8-Bit
53.5%
751 games
Players with a profile and at least 20 games on Meeple, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | HAGANE | Diamond | 23 | 32.9% | 60.9% |
| 2 | JR/Rube🥱💯 | Mythic | 21 | 32.7% | 61.9% |
| 3 | Nafiu | Mythic | 20 | 32.1% | 60.0% |
| 4 | ピクルス | Diamond | 36 | 31.4% | 47.2% |
| 5 | HugoXnikiCarry | Legendary | 23 | 31.1% | 52.2% |