My roster

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← Overview

Meeple

Epic Ranked · Masters
49.1%Win rate across all maps
13,570Games
98Trust Score
61. of 105Rank by score

Best map: Dueling Beetles with 54.0% from 733 games.

Masterschange

Profile

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 24.49.1 %
Popularity 90.2.92 %
Breadth 0.0% of maps
Counter safety 51.26.3 %
Star rate 18.18.6 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 90th means “better than 90% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 08/19, 17 days. 7 earlier days are left out — below 172 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/19.

Picked more often — 2.4% to 3.2% pick rate, up 36 %. The win rate moved 2.2 points up.

Win rate

08/03 — 52.1% from 399 appearances08/04 — 47.5% from 933 appearances08/05 — 49.2% from 1,830 appearances08/06 — 49.9% from 1,094 appearances08/07 — 47.8% from 429 appearances08/08 — 50.8% from 598 appearances08/09 — 51.1% from 767 appearances08/10 — 50.8% from 1,521 appearances08/11 — 50.3% from 1,939 appearances08/12 — 50.0% from 840 appearances08/13 — 48.3% from 487 appearances08/14 — 54.0% from 465 appearances08/15 — 43.7% from 327 appearances08/16 — 48.2% from 415 appearances08/17 — 39.0% from 305 appearances08/18 — 46.7% from 745 appearances08/19 — 41.5% from 313 appearances
52.1%08/03 41.5%08/19

Pick rate

08/03 — 3.4% from 399 appearances08/04 — 2.7% from 933 appearances08/05 — 3.1% from 1,830 appearances08/06 — 2.3% from 1,094 appearances08/07 — 2.7% from 429 appearances08/08 — 2.4% from 598 appearances08/09 — 2.8% from 767 appearances08/10 — 2.9% from 1,521 appearances08/11 — 3.2% from 1,939 appearances08/12 — 3.1% from 840 appearances08/13 — 2.7% from 487 appearances08/14 — 3.2% from 465 appearances08/15 — 3.3% from 327 appearances08/16 — 3.0% from 415 appearances08/17 — 3.1% from 305 appearances08/18 — 3.3% from 745 appearances08/19 — 2.8% from 313 appearances
3.4%08/03 2.8%08/19

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Silver to Masters the win rate stays practically the same (regression +0.4 points across the whole range). He plays the same at the bottom as at the top.

Silver — 51.1% from 1,249 gamesGold — 50.4% from 30,855 gamesDiamond — 47.7% from 75,644 gamesMythic — 47.6% from 765,206 gamesLegendary — 48.3% from 472,476 gamesMasters — 49.1% from 13,570 games
SilverGoldDiamondMythicLegendaryMasters

On which maps

Where this brawler works (ranked, Masters).

MapWin rateGamesTrust
Dueling Beetles Hot Zoneprev. season 54.0%
733 54
Crystal Arcade Gem Grabprev. season 55.8%
394 45
Flaring Phoenix Knockoutprev. season 52.0%
548 50
Open Business Hot Zoneprev. season 51.1%
832 56
Triple Dribble Brawl Ballprev. season 50.1%
1161 61
Out in the Open Knockoutprev. season 52.7%
317 41
Double Swoosh Gem Grabprev. season 50.2%
747 54
Ring of Fire Hot Zoneprev. season 51.9%
341 42
Layer Cake Bountyprev. season 49.0%
1096 60
Dry Season Bountyprev. season 50.0%
516 49
Center Stage Brawl Ballprev. season 49.2%
832 56
Parallel Plays Hot Zoneprev. season 47.5%
1150 61
Sneaky Fields Brawl Ballprev. season 47.9%
666 52
Hideout Bountyprev. season 49.2%
238 37
Safe Zone Heistprev. season 73.3%
15 0
Pinball Dreams Brawl Ballprev. season 46.7%
888 57
Deathcap Trap Gem Grabprev. season 47.0%
592 51
New Horizons Knockoutprev. season 47.1%
493 48
Belle's Rock Knockoutprev. season 47.2%
413 45
Rustic Arcade Gem Grabprev. season 46.7%
240 37
Shooting Star Bountyprev. season 46.3%
95 23
Undermine Gem Grabprev. season 44.5%
429 46
Hard Rock Mine Gem Grabprev. season 44.5%
362 43
Gem Fort Gem Grabprev. season 44.1%
458 47

Who beats Meeple and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best

Players with a profile and at least 20 games on Meeple, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 Itoshi Rin Legendary 23 33.8% 60.9%
2 JR/Rube🥱💯 Legendary 26 33.7% 57.7%
3 HAGANE Diamond 25 33.1% 56.0%
4 IbràaXを Legendary 23 32.9% 56.5%
5 ピクルス Diamond 41 32.3% 46.3%