Win rate per rank tier on Crystal Arcade — ranked battles only, the tier comes from the battle itself. The axis runs from Diamond to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +3.2 — rewards skill: from Diamond to Masters the win rate climbs by 3.2 points (regression 44.2% to 47.4%). The higher the tier, the better he does.
Direct duels in Gem Grab: how Meeple does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Gem Grab map, not just Crystal Arcade. Computed across all ranked tiers together — not for your tier alone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
8-Bit
53.4%
442 games
Bolt
52.9%
456 games
Pearl
53.1%
318 games
Clancy
58.8%
102 games
Stu
50.2%
869 games
Bibi
52.7%
283 games
Players with a profile and at least 20 games on Meeple, sorted by the Wilson lower bound. To the full list