Win rate per rank tier on Flaring Phoenix — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −4.3 — punishes weak opponents: from Gold to Masters the win rate drops by 4.3 points (regression 53.0% to 48.7%). Higher up he gets outplayed.
Direct duels in Knockout: how Meeple does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Knockout map, not just Flaring Phoenix. Computed across all ranked tiers together — not for your tier alone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Edgar
58.1%
3,251 games
Brock
57.5%
5,371 games
Tick
59.5%
1,357 games
Bolt
59.8%
592 games
Grom
60.2%
502 games
Pearl
57.7%
926 games
Players with a profile and at least 20 games on Meeple, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | Itoshi Rin | Legendary | 23 | 34.0% | 60.9% |
| 2 | HAGANE | Diamond | 25 | 33.3% | 56.0% |
| 3 | JR/Rube🥱💯 | Legendary | 28 | 33.2% | 53.6% |
| 4 | IbràaXを | Legendary | 23 | 33.1% | 56.5% |
| 5 | カメレオン | Diamond | 21 | 32.8% | 57.1% |