My roster

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← Overview

Meeple

Epic Ranked · Bronze Hideout Bounty
52.0%Win rate on Hideout
1,731Games here
0.8%Pick rate
67Trust Score
25. of 105Rank on this map

Profile

For Bounty, this map's mode — duels and star rates are available per mode, not per map.

Win ratePopularity 33.BreadthCounter safetyStar rate
Win rate 67.49.4 %
Popularity 33.0.35 %
Breadth 62.21% of maps
Counter safety 49.32.8 %
Star rate 33.20.5 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 67th means “better than 67% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

Across the ranks

Win rate per rank tier on Hideout — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Gold to Legendary the win rate stays practically the same (regression −1.6 points across the whole range). He plays the same at the bottom as at the top.

Gold — 52.6% from 1,720 gamesDiamond — 46.4% from 3,516 gamesMythic — 48.4% from 36,635 gamesLegendary — 48.0% from 12,750 games
GoldDiamondMythicLegendary

Against whom

Direct duels in Bounty: how Meeple does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Hideout. Computed across all ranked tiers together — not for your tier alone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Bounty — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Bolt 66.2% 654 games Brock 53.7% 3,768 games Tick 54.5% 1,192 games Edgar 52.7% 2,971 games Penny 55.3% 602 games Piper 52.0% 2,062 games

Who plays him best

Players with a profile and at least 20 games on Meeple, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 Itoshi Rin Legendary 23 33.7% 60.9%
2 HAGANE Diamond 25 33.0% 56.0%
3 IbràaXを Legendary 23 32.8% 56.5%
4 JR/Rube🥱💯 Legendary 23 32.8% 56.5%
5 ピクルス Diamond 41 32.3% 46.3%