Win rate per rank tier on Hideout — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −2.6 — punishes weak opponents: from Gold to Legendary the win rate drops by 2.6 points (regression 50.2% to 47.6%). Higher up he gets outplayed.
Direct duels in Bounty: how Meeple does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Hideout. Computed across all ranked tiers together — not for your tier alone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Bounty — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Bolt
67.6%
460 games
Brock
54.2%
2,434 games
Tick
56.0%
795 games
Edgar
53.4%
2,056 games
Penny
56.7%
381 games
8-Bit
55.0%
582 games
Players with a profile and at least 20 games on Meeple, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | HAGANE | Diamond | 20 | 33.2% | 65.0% |
| 2 | Nafiu | Mythic | 20 | 32.3% | 60.0% |
| 3 | ピクルス | Diamond | 26 | 31.2% | 50.0% |
| 4 | DONUT SUCRÉE | Legendary | 20 | 29.5% | 45.0% |
| 5 | 柚子 | Diamond | 22 | 28.9% | 40.9% |