Win rate per rank tier on Hideout — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −2.4 — punishes weak opponents: from Gold to Legendary the win rate drops by 2.4 points (regression 50.0% to 47.7%). Higher up he gets outplayed.
Direct duels in Bounty: how Meeple does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Hideout. Computed across all ranked tiers together — not for your tier alone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Bounty — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Bolt
69.5%
400 games
Brock
54.4%
2,191 games
Edgar
53.6%
1,866 games
Tick
55.3%
733 games
Penny
57.9%
321 games
8-Bit
55.3%
510 games
Players with a profile and at least 20 games on Meeple, sorted by the Wilson lower bound. To the full list