Only Shooting Star. 08/05 to 08/20, 10 days. 5 earlier days are left out — below 164 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/20.
Direct duels in Bounty: how Meeple does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Shooting Star. Measured in ranked battles — trophy games have no fixed line-ups, so “A beats B” cannot be counted there. Who counters whom still holds for you.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Bounty — which combination wins. Per mode as well, not per map. Also from ranked battles, so it matches the duels above. In trophy games a pairing like this depends heavily on who plays the brawler — beginner brawlers land up to nine points below what the teamwork itself gives.
Bolt
69.1%
391 games
Brock
54.3%
2,159 games
Edgar
53.8%
1,840 games
Tick
55.1%
720 games
Penny
58.1%
315 games
8-Bit
55.5%
503 games
Players with a profile and at least 20 games on Meeple, sorted by the Wilson lower bound. To the full list