Best map: New Horizons with 51.1% from 1,719 games.
Diamondchange
08/04 to 08/21, 14 days. 12 earlier days are left out — below 331 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/21.
Picked less often — 1.3% to 1.1% pick rate, down 18 %. The win rate moved 2.6 points up.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
No clear rank trend — from Silver to Masters the win rate stays practically the same (regression +0.3 points across the whole range). He plays the same at the bottom as at the top.
Where this brawler works (ranked, Diamond).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
New Horizons ![]() |
51.1% | 1719 | 67 | ||
Layer Cake ![]() |
50.0% | 3309 | 76 | ||
Flaring Phoenix ![]() |
50.0% | 1982 | 69 | ||
Out in the Open ![]() |
49.9% | 1501 | 65 | ||
Belle's Rock ![]() |
48.7% | 2593 | 73 | ||
Spiraling Out ![]() |
49.5% | 1104 | 60 | ||
Parallel Plays ![]() |
48.1% | 1446 | 64 | ||
Dry Season ![]() |
47.7% | 1604 | 66 | ||
Deathcap Trap prev. season |
47.8% | 924 | 57 | ||
Rustic Arcade ![]() |
47.3% | 878 | 57 | ||
Undermine ![]() |
46.7% | 1112 | 60 | ||
Crystal Arcade prev. season |
46.7% | 903 | 57 | ||
Gem Fort ![]() |
46.1% | 1092 | 60 | ||
Pinball Dreams ![]() |
46.0% | 1122 | 60 | ||
Hideout ![]() |
45.7% | 1109 | 60 | ||
Triple Dribble ![]() |
45.2% | 1356 | 63 | ||
Hard Rock Mine ![]() |
45.2% | 1068 | 60 | ||
Open Business ![]() |
44.9% | 1186 | 61 | ||
Shooting Star ![]() |
44.4% | 862 | 56 | ||
Double Swoosh ![]() |
43.5% | 933 | 57 | ||
Sneaky Fields ![]() |
43.2% | 509 | 48 | ||
Pit Stop ![]() |
43.0% | 405 | 45 | ||
Dueling Beetles ![]() |
42.2% | 1198 | 61 | ||
Center Stage ![]() |
41.1% | 898 | 57 | ||
Ring of Fire ![]() |
40.9% | 443 | 46 | ||
Safe(r) Zone ![]() |
35.1% | 74 | 20 | ||
Hot Potato prev. season |
32.8% | 180 | 33 | ||
Safe Zone prev. season |
33.5% | 233 | 37 | ||
Kaboom Canyon prev. season |
31.6% | 253 | 38 | ||
Bridge Too Far prev. season |
29.6% | 253 | 38 |
Direct duels in Knockout: how Meeple does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 34.0% against Ash in Hot Zone. On average the worst case sits at 27.1%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Edgar
59.5%
1,763 games
Tick
61.7%
721 games
Brock
57.4%
2,741 games
Bolt
62.9%
321 games
Mico
60.4%
260 games
Pearl
58.0%
369 games
Players with a profile and at least 20 games on Meeple, sorted by the Wilson lower bound. To the full list