Best map: Belle's Rock with 57.8% from 1,896 games.
Goldchange
08/04 to 08/21, 5 days. 18 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/21.
Steadily picked — the pick rate sits at 0.5% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
No clear rank trend — from Silver to Masters the win rate stays practically the same (regression +0.3 points across the whole range). He plays the same at the bottom as at the top.
Where this brawler works (ranked, Gold).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Belle's Rock ![]() |
57.8% | 1896 | 68 | ||
New Horizons ![]() |
57.1% | 1392 | 63 | ||
Flaring Phoenix ![]() |
55.4% | 1393 | 63 | ||
Out in the Open ![]() |
55.6% | 1093 | 60 | ||
Dry Season ![]() |
55.0% | 1184 | 61 | ||
Layer Cake ![]() |
53.7% | 2008 | 69 | ||
Hideout ![]() |
53.5% | 1113 | 60 | ||
Parallel Plays ![]() |
50.6% | 800 | 55 | ||
Double Swoosh ![]() |
51.0% | 459 | 47 | ||
Triple Dribble ![]() |
49.6% | 542 | 49 | ||
Shooting Star ![]() |
48.7% | 892 | 57 | ||
Spiraling Out ![]() |
48.8% | 551 | 50 | ||
Rustic Arcade ![]() |
47.8% | 732 | 54 | ||
Pinball Dreams ![]() |
47.4% | 544 | 49 | ||
Hard Rock Mine ![]() |
47.1% | 662 | 52 | ||
Open Business ![]() |
46.7% | 683 | 53 | ||
Deathcap Trap prev. season |
55.9% | 34 | 8 | ||
Undermine ![]() |
45.8% | 694 | 53 | ||
Crystal Arcade prev. season |
47.7% | 44 | 12 | ||
Dueling Beetles ![]() |
44.9% | 671 | 53 | ||
Center Stage ![]() |
44.9% | 421 | 46 | ||
Kaboom Canyon ![]() |
45.6% | 90 | 23 | ||
Gem Fort ![]() |
44.3% | 670 | 53 | ||
Pit Stop ![]() |
44.6% | 267 | 39 | ||
Ring of Fire ![]() |
43.6% | 358 | 43 | ||
Bridge Too Far ![]() |
42.1% | 95 | 23 | ||
Hot Potato ![]() |
40.3% | 62 | 17 | ||
Safe(r) Zone ![]() |
39.0% | 82 | 21 | ||
Sneaky Fields ![]() |
41.2% | 272 | 39 | ||
Safe Zone ![]() |
37.5% | 80 | 21 |
Direct duels in Knockout: how Meeple does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 31.3% against Doug in Brawl Ball. On average the worst case sits at 27.4%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Edgar
59.1%
1,902 games
Tick
60.7%
788 games
Brock
57.1%
3,021 games
Bolt
62.2%
347 games
Grom
60.2%
289 games
Mico
59.2%
282 games
Players with a profile and at least 20 games on Meeple, sorted by the Wilson lower bound. To the full list