Best map: Out in the Open with 50.6% from 15,392 games.
Legendarychange
08/01 to 08/21, 20 days. 6 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/01 and 08/21.
Steadily picked — the pick rate sits at 2.5% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
No clear rank trend — from Silver to Masters the win rate stays practically the same (regression +0.3 points across the whole range). He plays the same at the bottom as at the top.
Where this brawler works (ranked, Legendary).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Out in the Open prev. season |
50.6% | 15392 | 99 | ||
Open Business prev. season |
50.1% | 22911 | 100 | ||
Flaring Phoenix prev. season |
49.9% | 25492 | 100 | ||
Triple Dribble prev. season |
49.7% | 31104 | 100 | ||
Dry Season prev. season |
49.5% | 23358 | 100 | ||
New Horizons prev. season |
49.4% | 22084 | 100 | ||
Pinball Dreams prev. season |
49.0% | 26658 | 100 | ||
Belle's Rock prev. season |
48.9% | 27459 | 100 | ||
Layer Cake prev. season |
48.8% | 37657 | 100 | ||
Dueling Beetles prev. season |
48.7% | 22883 | 100 | ||
Deathcap Trap prev. season |
48.7% | 20582 | 100 | ||
Parallel Plays prev. season |
48.4% | 24456 | 100 | ||
Hideout prev. season |
48.0% | 12627 | 96 | ||
Undermine prev. season |
47.4% | 18056 | 100 | ||
Ring of Fire prev. season |
47.7% | 8056 | 90 | ||
Sneaky Fields prev. season |
47.2% | 16205 | 100 | ||
Center Stage prev. season |
47.0% | 20434 | 100 | ||
Double Swoosh prev. season |
46.5% | 17816 | 100 | ||
Hard Rock Mine prev. season |
46.1% | 18221 | 100 | ||
Crystal Arcade prev. season |
46.1% | 18259 | 100 | ||
Rustic Arcade prev. season |
46.3% | 9992 | 93 | ||
Gem Fort prev. season |
45.0% | 17618 | 100 | ||
Shooting Star prev. season |
44.9% | 6928 | 87 | ||
Spiraling Out ![]() |
47.7% | 111 | 26 | ||
Hot Potato prev. season |
43.8% | 799 | 55 | ||
Pit Stop ![]() |
36.4% | 22 | 1 | ||
Kaboom Canyon prev. season |
40.3% | 633 | 52 | ||
Safe Zone prev. season |
39.4% | 561 | 50 | ||
Bridge Too Far prev. season |
38.4% | 422 | 46 |
Direct duels in Knockout: how Meeple does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 34.2% against Ash in Hot Zone. On average the worst case sits at 27.0%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Edgar
59.5%
1,791 games
Tick
61.1%
738 games
Brock
57.3%
2,800 games
Bolt
62.3%
326 games
Pearl
57.9%
394 games
Mico
59.6%
265 games
Players with a profile and at least 20 games on Meeple, sorted by the Wilson lower bound. To the full list