Best map: New Horizons with 51.2% from 48,668 games.
Mythicchange
08/02 to 08/21, 20 days. 6 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/02 and 08/21.
Picked more often — 1.3% to 3.2% pick rate, up 151 %. The win rate moved 1.8 points down.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
No clear rank trend — from Silver to Masters the win rate stays practically the same (regression +0.3 points across the whole range). He plays the same at the bottom as at the top.
Where this brawler works (ranked, Mythic).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
New Horizons prev. season |
51.2% | 48668 | 100 | ||
Dry Season prev. season |
50.4% | 50469 | 100 | ||
Out in the Open prev. season |
50.0% | 38713 | 100 | ||
Hideout prev. season |
48.4% | 35903 | 100 | ||
Open Business ![]() |
51.7% | 445 | 46 | ||
Deathcap Trap prev. season |
47.6% | 27496 | 100 | ||
Shooting Star prev. season |
47.1% | 27799 | 100 | ||
Center Stage ![]() |
50.7% | 460 | 47 | ||
Undermine prev. season |
46.9% | 27292 | 100 | ||
Parallel Plays ![]() |
49.7% | 495 | 48 | ||
Spiraling Out ![]() |
49.4% | 516 | 49 | ||
Rustic Arcade prev. season |
46.4% | 21119 | 100 | ||
Dueling Beetles ![]() |
48.8% | 551 | 50 | ||
Hard Rock Mine prev. season |
45.6% | 25601 | 100 | ||
Flaring Phoenix ![]() |
48.5% | 447 | 46 | ||
Gem Fort prev. season |
45.3% | 25856 | 100 | ||
Crystal Arcade prev. season |
45.2% | 27998 | 100 | ||
Pinball Dreams ![]() |
48.0% | 479 | 48 | ||
Belle's Rock ![]() |
46.5% | 456 | 47 | ||
Layer Cake ![]() |
45.4% | 621 | 51 | ||
Double Swoosh prev. season |
43.3% | 18482 | 100 | ||
Sneaky Fields prev. season |
42.8% | 12068 | 96 | ||
Triple Dribble ![]() |
44.0% | 589 | 51 | ||
Ring of Fire prev. season |
41.9% | 10162 | 93 | ||
Pit Stop ![]() |
40.9% | 110 | 26 | ||
Safe Zone prev. season |
40.9% | 2029 | 69 | ||
Kaboom Canyon prev. season |
40.4% | 2649 | 73 | ||
Bridge Too Far prev. season |
39.6% | 2477 | 72 | ||
Hot Potato prev. season |
39.3% | 1868 | 68 |
Direct duels in Knockout: how Meeple does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 34.2% against Ash in Hot Zone. On average the worst case sits at 27.0%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Edgar
59.5%
1,791 games
Tick
61.1%
738 games
Brock
57.3%
2,800 games
Bolt
62.3%
326 games
Pearl
57.9%
394 games
Mico
59.6%
265 games
Players with a profile and at least 20 games on Meeple, sorted by the Wilson lower bound. To the full list