Wins early — in Bounty 2.8 points better in short rounds than in long ones (51.3% against 48.4%, split at 97 s). A pick for pace — if the game drags on, it works against him.
For Brawl Ball, this map's mode — duels and star rates are available per mode, not per map.
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Pro for that. The other axes do.
Direct duels in Brawl Ball: how Meeple does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Brawl Ball map, not just Beach Ball. Computed across all ranked tiers together — not for your tier alone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Ash
52.8%
2,221 games
Rico
50.3%
7,402 games
Bibi
51.0%
2,698 games
Stu
49.2%
6,810 games
Meg
49.7%
3,205 games
Griff
48.9%
8,038 games
Players with a profile and at least 20 games on Meeple, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | NLG|lPronyx$💫 | Legendary | 22 | 38.0% | 77.3% |
| 2 | zanget☘️ | Legendary | 24 | 37.2% | 70.8% |
| 3 | 尺aphⱠàĐ 🤍🧸 | Legendary | 20 | 36.9% | 75.0% |
| 4 | Shiina Mahiru❤️ | Legendary | 20 | 36.9% | 75.0% |
| 5 | RST|Niko8 | Legendary | 23 | 36.7% | 69.6% |