My roster

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← Overview

Meeple

Epic Ranked · Diamond
47.2%Win rate across all maps
61,611Games
100Trust Score
89. of 105Rank by score

Best map: Flaring Phoenix with 51.9% from 4,166 games.

Diamondchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadthCounter safety 4.Star rate
Win rate 14.47.2 %
Popularity 70.1.11 %
Breadth 15.4% of maps
Counter safety 4.21.9 %
Star rate 16.16.2 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 70th means “better than 70% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/24, 17 days. 12 earlier days are left out — below 379 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/24.

Steadily picked — the pick rate sits at 0.9% and has not shifted measurably of late.

Win rate

08/04 — 51.4% from 947 appearances08/05 — 52.0% from 3,136 appearances08/06 — 50.3% from 2,807 appearances08/11 — 50.7% from 827 appearances08/12 — 47.7% from 1,604 appearances08/13 — 46.4% from 2,246 appearances08/14 — 48.7% from 2,513 appearances08/15 — 45.3% from 2,432 appearances08/16 — 46.1% from 2,746 appearances08/17 — 48.2% from 2,776 appearances08/18 — 49.5% from 2,658 appearances08/19 — 47.8% from 790 appearances08/20 — 46.2% from 16,220 appearances08/21 — 48.0% from 22,497 appearances08/22 — 46.9% from 13,539 appearances08/23 — 47.4% from 8,158 appearances08/24 — 47.5% from 1,197 appearances
51.4%08/04 47.5%08/24

Pick rate

08/04 — 0.5% from 947 appearances08/05 — 0.6% from 3,136 appearances08/06 — 0.5% from 2,807 appearances08/11 — 0.9% from 827 appearances08/12 — 0.6% from 1,604 appearances08/13 — 0.6% from 2,246 appearances08/14 — 0.6% from 2,513 appearances08/15 — 0.6% from 2,432 appearances08/16 — 0.6% from 2,746 appearances08/17 — 0.5% from 2,776 appearances08/18 — 0.5% from 2,658 appearances08/19 — 0.6% from 790 appearances08/20 — 1.4% from 16,220 appearances08/21 — 1.1% from 22,497 appearances08/22 — 1.0% from 13,539 appearances08/23 — 0.9% from 8,158 appearances08/24 — 0.9% from 1,197 appearances
0.5%08/04 0.9%08/24

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Silver to Masters the win rate stays practically the same (regression +0.5 points across the whole range). He plays the same at the bottom as at the top.

Silver — 50.4% from 1,640 gamesGold — 49.9% from 39,368 gamesDiamond — 47.6% from 87,897 gamesMythic — 47.6% from 784,098 gamesLegendary — 48.3% from 479,857 gamesMasters — 49.1% from 13,617 games
SilverGoldDiamondMythicLegendaryMasters

On which maps

Where this brawler works (ranked, Diamond).

MapWin rateGamesTrust
Flaring Phoenix Knockout 51.9%
4166 80
Belle's Rock Knockout 50.7%
5457 84
New Horizons Knockout 50.8%
3698 78
Layer Cake Bounty 50.1%
6561 87
Dry Season Bounty 49.5%
3504 77
Out in the Open Knockout 49.4%
3087 75
Spiraling Out Brawl Ball 47.7%
2215 70
Rustic Arcade Gem Grab 47.4%
1869 68
Deathcap Trap Gem Grabprev. season 47.8%
924 57
Hideout Bounty 46.8%
2458 72
Crystal Arcade Gem Grabprev. season 46.7%
903 57
Pinball Dreams Brawl Ball 45.9%
2287 71
Parallel Plays Hot Zone 45.7%
2844 74
Gem Fort Gem Grab 45.8%
2141 70
Undermine Gem Grab 45.7%
2302 71
Shooting Star Bounty 45.8%
1853 68
Open Business Hot Zone 45.2%
2410 72
Triple Dribble Brawl Ball 45.1%
2653 73
Hard Rock Mine Gem Grab 44.5%
2182 70
Double Swoosh Gem Grab 44.2%
1853 68
Sneaky Fields Brawl Ball 43.1%
1054 59
Center Stage Brawl Ball 42.7%
1749 67
Dueling Beetles Hot Zone 41.6%
2454 72
Ring of Fire Hot Zone 41.5%
950 58
Pit Stop Heist 41.1%
850 56
Safe Zone Heist 37.9%
195 34
Safe(r) Zone Heist 36.7%
196 34
Kaboom Canyon Heist 35.1%
222 36
Bridge Too Far Heist 33.2%
214 35
Hot Potato Heist 29.4%
187 33

Who beats Meeple and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best

Players with a profile and at least 20 games on Meeple, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 Itoshi Rin Legendary 34 36.9% 58.8%
2 SenakinTV=WorL? Legendary 20 36.7% 70.0%
3 hxunter. Legendary 24 36.1% 62.5%
4 カメレオン Diamond 24 35.2% 58.3%
5 Yúsùf爱🖤 Legendary 25 34.9% 56.0%