Only Crystal Arcade. 08/04 to 08/18, 15 days. 6 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/18.
Win rate per rank tier on Crystal Arcade — ranked battles only, the tier comes from the battle itself. The axis runs from Diamond to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +3.2 — rewards skill: from Diamond to Masters the win rate climbs by 3.2 points (regression 44.2% to 47.4%). The higher the tier, the better he does.
Direct duels in Gem Grab: how Meeple does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Gem Grab map, not just Crystal Arcade. Computed for Legendary.
On the same team, in Gem Grab — which combination wins. Per mode as well, not per map. Computed for Legendary.
Bolt
56.2%
2,372 games
Ash
52.1%
2,591 games
Surge
50.4%
9,184 games
Penny
51.6%
1,307 games
Pearl
50.4%
3,197 games
Rico
49.5%
9,039 games
Players with a profile and at least 20 games on Meeple, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | InkSpect. | Masters | 36 | 51.8% | 83.3% |
| 2 | $O|López💛🐣 | Legendary | 47 | 49.3% | 70.2% |
| 3 | ferovv🐰<3. | Legendary | 34 | 49.3% | 76.5% |
| 4 | ༺MÅZËNTÅ༻ | Legendary | 27 | 49.1% | 81.5% |
| 5 | 🥀Xx_└í𝚖ǟ𝒌_xX | Mythic | 20 | 48.8% | 90.0% |