My roster

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Meeple

Epic Ranked · Mythic Dry Season Bounty
46.2%Win rate on Dry Season
3,072Games here
0.8%Pick rate
75Trust Score
71. of 105Rank on this map
−3.6Skill bonus

Profile

For Bounty, this map's mode — duels and star rates are available per mode, not per map.

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Mythic for that. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 31.46.7 %
Popularity 82.1.62 %
Breadth 0.0% of maps
Counter safety 57.34.6 %
Star rate 34.18.9 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 82th means “better than 82% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

Only Dry Season. 08/04 to 08/23, 19 days. 9 earlier days are left out — below 353 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/23.

Win rate

08/04 — 48.6% from 834 appearances08/05 — 50.3% from 3,077 appearances08/06 — 47.9% from 2,297 appearances08/07 — 47.6% from 475 appearances08/08 — 53.2% from 474 appearances08/09 — 49.8% from 502 appearances08/10 — 49.5% from 1,353 appearances08/11 — 49.9% from 4,793 appearances08/12 — 50.6% from 6,354 appearances08/13 — 51.0% from 5,750 appearances08/14 — 50.3% from 4,979 appearances08/15 — 51.2% from 4,700 appearances08/16 — 50.4% from 4,472 appearances08/17 — 52.0% from 4,266 appearances08/18 — 50.8% from 4,468 appearances08/19 — 49.5% from 1,031 appearances08/21 — 45.2% from 929 appearances08/22 — 47.9% from 883 appearances08/23 — 46.0% from 756 appearances
48.6%08/04 46.0%08/23

Pick rate

08/04 — 3.4% from 834 appearances08/05 — 3.3% from 3,077 appearances08/06 — 3.5% from 2,297 appearances08/07 — 3.2% from 475 appearances08/08 — 3.3% from 474 appearances08/09 — 3.1% from 502 appearances08/10 — 3.0% from 1,353 appearances08/11 — 3.0% from 4,793 appearances08/12 — 2.5% from 6,354 appearances08/13 — 2.3% from 5,750 appearances08/14 — 2.1% from 4,979 appearances08/15 — 2.1% from 4,700 appearances08/16 — 2.0% from 4,472 appearances08/17 — 1.9% from 4,266 appearances08/18 — 2.3% from 4,468 appearances08/19 — 1.9% from 1,031 appearances08/21 — 4.2% from 929 appearances08/22 — 3.9% from 883 appearances08/23 — 3.8% from 756 appearances
3.4%08/04 3.8%08/23

Across the ranks

Win rate per rank tier on Dry Season — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −3.6 — punishes weak opponents: from Gold to Masters the win rate drops by 3.6 points (regression 52.1% to 48.5%). Higher up he gets outplayed.

Gold — 53.0% from 2,768 gamesDiamond — 50.7% from 5,937 gamesMythic — 50.2% from 53,149 gamesLegendary — 49.4% from 24,073 gamesMasters — 50.2% from 518 games
GoldDiamondMythicLegendaryMasters

Against whom

Direct duels in Bounty: how Meeple does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Dry Season. Computed across all ranked tiers together — not for your tier alone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Meeple runs in 1 circle — whoever Meeple beats beats someone who in turn beats Meeple. See it in the counter network

Good partners

On the same team, in Bounty — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Bolt 65.5% 1,005 games Tick 54.9% 1,864 games Brock 53.7% 5,969 games Edgar 52.2% 4,594 games Penny 54.0% 973 games 8-Bit 53.2% 1,374 games

Who plays him best

Players with a profile and at least 20 games on Meeple, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 hxunter. Legendary 26 37.4% 65.4%
2 Itoshi Rin Legendary 39 37.0% 56.4%
3 Aomine Legendary 21 36.5% 66.7%
4 SenakinTV=WorL? Legendary 22 36.2% 63.6%
5 Prime|Urgaz?🌺 Legendary 26 35.6% 57.7%