My roster

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Meeple

Epic Ranked · Mythic Hot Potato Heist
39.2%Win rate on Hot Potato
2,000Games here
0.6%Pick rate
69Trust Score
89. of 105Rank on this map
+13.4Skill bonus

Profile

For Heist, this map's mode — duels and star rates are available per mode, not per map.

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Mythic for that. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 10.40.1 %
Popularity 23.0.16 %
Breadth 0.0% of maps
Counter safety 26.26.2 %
Star rate 3.1.8 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 26th means “better than 26% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

Only Hot Potato. 08/05 to 08/18, 10 days. 12 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/18.

Win rate

08/05 — 38.5% from 117 appearances08/06 — 37.1% from 89 appearances08/11 — 35.3% from 153 appearances08/12 — 42.3% from 213 appearances08/13 — 40.4% from 203 appearances08/14 — 39.2% from 217 appearances08/15 — 48.9% from 133 appearances08/16 — 45.2% from 177 appearances08/17 — 36.6% from 205 appearances08/18 — 29.9% from 167 appearances
38.5%08/05 29.9%08/18

Pick rate

08/05 — 0.1% from 117 appearances08/06 — 0.1% from 89 appearances08/11 — 0.1% from 153 appearances08/12 — 0.1% from 213 appearances08/13 — 0.1% from 203 appearances08/14 — 0.1% from 217 appearances08/15 — 0.1% from 133 appearances08/16 — 0.1% from 177 appearances08/17 — 0.1% from 205 appearances08/18 — 0.1% from 167 appearances
0.1%08/05 0.1%08/18

Across the ranks

Win rate per rank tier on Hot Potato — ranked battles only, the tier comes from the battle itself. The axis runs from Diamond to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 5 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.

Skill bonus +13.4 — rewards skill: from Diamond to Legendary the win rate climbs by 13.4 points (regression 32.1% to 45.5%). The higher the tier, the better he does.

Diamond — 31.1% from 325 gamesMythic — 39.2% from 2,000 gamesLegendary — 45.0% from 855 games
DiamondMythicLegendary

Against whom

Direct duels in Heist: how Meeple does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Hot Potato. Computed across all ranked tiers together — not for your tier alone.

Counters

Countered by

Nobody counters Meeple here. As a first pick he cannot be punished in this mode.

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Heist — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Nori 51.5% 753 games Mico 47.3% 539 games Edgar 46.3% 1,117 games Chuck 45.5% 325 games Shade 44.0% 336 games Carl 43.9% 187 games

Who plays him best

Players with a profile and at least 20 games on Meeple, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 hxunter. Legendary 26 36.9% 65.4%
2 ArthurXBlade Legendary 32 36.5% 59.4%
3 Spektar Legendary 23 36.2% 65.2%
4 Aomine Legendary 21 36.1% 66.7%
5 Kêdii♠️ Legendary 22 35.7% 63.6%