My roster

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Meeple

Epic Ranked · Mythic Layer Cake Bounty
47.1%Win rate on Layer Cake
7,504Games here
2.4%Pick rate
89Trust Score
46. of 105Rank on this map
−4.2Skill bonus

Profile

For Bounty, this map's mode — duels and star rates are available per mode, not per map.

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Mythic for that. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 33.46.9 %
Popularity 90.2.43 %
Breadth 0.0% of maps
Counter safety 63.35.3 %
Star rate 29.17.4 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 90th means “better than 90% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

Only Layer Cake. 08/04 to 08/25, 21 days. 9 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Win rate

08/04 — 46.5% from 991 appearances08/05 — 47.9% from 3,788 appearances08/06 — 50.1% from 2,511 appearances08/07 — 47.9% from 697 appearances08/08 — 47.5% from 600 appearances08/09 — 47.7% from 641 appearances08/10 — 48.0% from 1,888 appearances08/11 — 48.1% from 5,859 appearances08/12 — 48.5% from 7,999 appearances08/13 — 48.8% from 7,696 appearances08/14 — 50.4% from 7,136 appearances08/15 — 49.6% from 6,143 appearances08/16 — 49.4% from 5,894 appearances08/17 — 49.3% from 5,963 appearances08/18 — 49.7% from 5,627 appearances08/19 — 50.3% from 1,499 appearances08/21 — 49.8% from 1,431 appearances08/22 — 45.4% from 1,554 appearances08/23 — 49.1% from 1,276 appearances08/24 — 45.4% from 1,777 appearances08/25 — 46.7% from 1,123 appearances
46.5%08/04 46.7%08/25

Pick rate

08/04 — 3.9% from 991 appearances08/05 — 4.1% from 3,788 appearances08/06 — 3.8% from 2,511 appearances08/07 — 4.6% from 697 appearances08/08 — 4.1% from 600 appearances08/09 — 3.9% from 641 appearances08/10 — 4.2% from 1,888 appearances08/11 — 3.8% from 5,859 appearances08/12 — 3.3% from 7,999 appearances08/13 — 3.1% from 7,696 appearances08/14 — 3.0% from 7,136 appearances08/15 — 2.8% from 6,143 appearances08/16 — 2.6% from 5,894 appearances08/17 — 2.7% from 5,963 appearances08/18 — 2.9% from 5,627 appearances08/19 — 2.9% from 1,499 appearances08/21 — 6.3% from 1,431 appearances08/22 — 6.4% from 1,554 appearances08/23 — 5.7% from 1,276 appearances08/24 — 5.8% from 1,777 appearances08/25 — 5.1% from 1,123 appearances
3.9%08/04 5.1%08/25

Across the ranks

Win rate per rank tier on Layer Cake — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −4.2 — punishes weak opponents: from Gold to Masters the win rate drops by 4.2 points (regression 51.5% to 47.3%). Higher up he gets outplayed.

Gold — 53.2% from 5,856 gamesDiamond — 50.7% from 10,792 gamesMythic — 48.9% from 72,729 gamesLegendary — 48.8% from 40,259 gamesMasters — 48.7% from 1,111 games
GoldDiamondMythicLegendaryMasters

Against whom

Direct duels in Bounty: how Meeple does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Layer Cake. Computed across all ranked tiers together — not for your tier alone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Bounty — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Bolt 63.9% 1,332 games Brock 54.6% 8,531 games Tick 54.2% 2,701 games Penny 54.3% 1,440 games Edgar 52.4% 6,350 games 8-Bit 52.9% 1,916 games

Who plays him best soon

Players with a profile and at least 20 games on Meeple, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 NLG|lPronyx$💫 Legendary 22 38.0% 77.3%
2 zanget☘️ Legendary 24 37.2% 70.8%
3 Shiina Mahiru❤️ Legendary 20 36.9% 75.0%
4 RST|Niko8 Legendary 23 36.7% 69.6%
5 FLYX|Filo Legendary 28 36.6% 64.3%