Win rate per rank tier on Layer Cake — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −3.1 — punishes weak opponents: from Gold to Masters the win rate drops by 3.1 points (regression 50.8% to 47.8%). Higher up he gets outplayed.
Direct duels in Bounty: how Meeple does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Layer Cake. Computed across all ranked tiers together — not for your tier alone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Bounty — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Bolt
66.4%
652 games
Brock
53.9%
3,692 games
Tick
54.6%
1,150 games
Edgar
52.7%
2,911 games
Penny
55.6%
585 games
Piper
51.5%
2,007 games
Players with a profile and at least 20 games on Meeple, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | HAGANE | Diamond | 25 | 32.9% | 56.0% |
| 2 | IbràaXを | Legendary | 23 | 32.7% | 56.5% |
| 3 | JR/Rube🥱💯 | Legendary | 23 | 32.7% | 56.5% |
| 4 | Itoshi Rin | Legendary | 21 | 32.5% | 57.1% |
| 5 | ピクルス | Diamond | 41 | 32.2% | 46.3% |