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Meeple

Epic Ranked · Legendary Open Business Hot Zone
49.8%Win rate on Open Business
2,187Games here
1.1%Pick rate
70Trust Score
42. of 105Rank on this map
+10.1Skill bonus

Wins early — in Bounty 3.0 points better in short rounds than in long ones (51.3% against 48.3%, split at 97 s). A pick for pace — if the game drags on, it works against him.

Profile

For Hot Zone, this map's mode — duels and star rates are available per mode, not per map.

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 50.49.6 %
Popularity 90.2.08 %
Breadth 0.0% of maps
Counter safety 54.35.1 %
Star rate 18.13.9 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 90th means “better than 90% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

Only Open Business. 08/03 to 08/25, 20 days. 10 earlier days are left out — below 261 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/25.

Win rate

08/03 — 55.4% from 334 appearances08/04 — 49.7% from 1,353 appearances08/05 — 49.9% from 2,877 appearances08/06 — 49.7% from 1,353 appearances08/07 — 52.1% from 641 appearances08/08 — 52.6% from 698 appearances08/09 — 50.0% from 800 appearances08/10 — 50.7% from 2,067 appearances08/11 — 49.4% from 3,889 appearances08/12 — 49.2% from 2,523 appearances08/13 — 51.5% from 1,529 appearances08/14 — 50.8% from 1,019 appearances08/15 — 48.2% from 780 appearances08/16 — 48.7% from 973 appearances08/17 — 49.9% from 761 appearances08/18 — 49.5% from 819 appearances08/22 — 46.8% from 284 appearances08/23 — 47.5% from 408 appearances08/24 — 50.5% from 606 appearances08/25 — 51.8% from 653 appearances
55.4%08/03 51.8%08/25

Pick rate

08/03 — 5.8% from 334 appearances08/04 — 5.0% from 1,353 appearances08/05 — 4.7% from 2,877 appearances08/06 — 4.2% from 1,353 appearances08/07 — 4.2% from 641 appearances08/08 — 4.1% from 698 appearances08/09 — 3.8% from 800 appearances08/10 — 3.8% from 2,067 appearances08/11 — 3.7% from 3,889 appearances08/12 — 3.4% from 2,523 appearances08/13 — 3.6% from 1,529 appearances08/14 — 3.2% from 1,019 appearances08/15 — 3.2% from 780 appearances08/16 — 3.6% from 973 appearances08/17 — 3.5% from 761 appearances08/18 — 3.6% from 819 appearances08/22 — 5.2% from 284 appearances08/23 — 5.6% from 408 appearances08/24 — 5.1% from 606 appearances08/25 — 5.1% from 653 appearances
5.8%08/03 5.1%08/25

Across the ranks

Win rate per rank tier on Open Business — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +10.1 — rewards skill: from Gold to Masters the win rate climbs by 10.1 points (regression 42.0% to 52.1%). The higher the tier, the better he does.

Gold — 43.4% from 2,134 gamesDiamond — 45.5% from 4,001 gamesMythic — 46.5% from 31,000 gamesLegendary — 50.1% from 25,040 gamesMasters — 51.5% from 859 games
GoldDiamondMythicLegendaryMasters

Against whom

Direct duels in Hot Zone: how Meeple does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Hot Zone map, not just Open Business. Computed across all ranked tiers together — not for your tier alone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Hot Zone — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Doug 54.2% 938 games Stu 51.6% 4,197 games R-T 54.2% 541 games Ash 52.8% 970 games Kenji 51.7% 1,890 games Griff 50.4% 5,015 games

Who plays him best soon

Players with a profile and at least 20 games on Meeple, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 NLG|lPronyx$💫 Legendary 22 37.7% 77.3%
2 ャʟᴀɴᴛ🐙 Legendary 27 37.6% 70.4%
3 Myra:p Legendary 20 37.6% 80.0%
4 Itoshi Rin Masters 63 36.9% 52.4%
5 尺aphⱠàĐ 🤍🧸 Legendary 20 36.6% 75.0%