Wins early — in Bounty 3.0 points better in short rounds than in long ones (51.3% against 48.3%, split at 97 s). A pick for pace — if the game drags on, it works against him.
For Heist, this map's mode — duels and star rates are available per mode, not per map.
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.
Direct duels in Heist: how Meeple does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Safe(r) Zone. Computed across all ranked tiers together — not for your tier alone.
Nobody counters Meeple here. As a first pick he cannot be punished in this mode.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Nori
49.1%
997 games
Edgar
45.6%
1,320 games
Mico
46.2%
630 games
Chuck
44.9%
408 games
Shade
44.8%
393 games
Lily
42.9%
98 games
Players with a profile and at least 20 games on Meeple, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | ャʟᴀɴᴛ🐙 | Legendary | 29 | 38.4% | 72.4% |
| 2 | 尺aphⱠàĐ 🤍🧸 | Legendary | 28 | 37.9% | 71.4% |
| 3 | Itoshi Rin | Masters | 65 | 37.5% | 53.8% |
| 4 | Myra:p | Legendary | 20 | 37.4% | 80.0% |
| 5 | iAlmxs🏴 | Legendary | 29 | 36.7% | 65.5% |