Win rate per rank tier on Safe Zone — ranked battles only, the tier comes from the battle itself. The axis runs from Diamond to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 5 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
No clear rank trend — from Diamond to Legendary the win rate stays practically the same (regression +2.2 points across the whole range). He plays the same at the bottom as at the top.
Direct duels in Heist: how Meeple does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Safe Zone. Computed across all ranked tiers together — not for your tier alone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.
Nori
53.1%
343 games
Mico
50.5%
293 games
Dynamike
54.4%
68 games
Edgar
46.9%
537 games
Jessie
48.4%
126 games
Carl
47.4%
95 games
Players with a profile and at least 20 games on Meeple, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | HAGANE | Diamond | 25 | 33.0% | 56.0% |
| 2 | IbràaXを | Legendary | 23 | 32.7% | 56.5% |
| 3 | JR/Rube🥱💯 | Legendary | 23 | 32.7% | 56.5% |
| 4 | Itoshi Rin | Legendary | 21 | 32.5% | 57.1% |
| 5 | ピクルス | Diamond | 41 | 32.2% | 46.3% |