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← Overview

Meeple

Epic Ranked · Legendary Shooting Star Bounty
44.8%Win rate on Shooting Star
6,974Games here
2.0%Pick rate
88Trust Score
67. of 105Rank on this map
−3.1Skill bonus

History

Only Shooting Star. 08/04 to 08/18, 15 days. 10 earlier days are left out — below 102 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/18.

Win rate

08/04 — 46.9% from 371 appearances08/05 — 43.9% from 669 appearances08/06 — 41.5% from 400 appearances08/07 — 39.5% from 177 appearances08/08 — 48.8% from 166 appearances08/09 — 46.1% from 256 appearances08/10 — 43.7% from 728 appearances08/11 — 45.7% from 1,292 appearances08/12 — 46.1% from 731 appearances08/13 — 40.4% from 460 appearances08/14 — 45.6% from 333 appearances08/15 — 42.2% from 294 appearances08/16 — 44.7% from 322 appearances08/17 — 45.6% from 272 appearances08/18 — 49.3% from 272 appearances
46.9%08/04 49.3%08/18

Pick rate

08/04 — 1.2% from 371 appearances08/05 — 1.0% from 669 appearances08/06 — 1.2% from 400 appearances08/07 — 1.1% from 177 appearances08/08 — 0.9% from 166 appearances08/09 — 1.2% from 256 appearances08/10 — 1.2% from 728 appearances08/11 — 1.2% from 1,292 appearances08/12 — 1.0% from 731 appearances08/13 — 1.0% from 460 appearances08/14 — 1.0% from 333 appearances08/15 — 1.2% from 294 appearances08/16 — 1.2% from 322 appearances08/17 — 1.2% from 272 appearances08/18 — 1.1% from 272 appearances
1.2%08/04 1.1%08/18

Across the ranks

Win rate per rank tier on Shooting Star — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −3.1 — punishes weak opponents: from Gold to Legendary the win rate drops by 3.1 points (regression 48.8% to 45.6%). Higher up he gets outplayed.

Gold — 48.5% from 1,335 gamesDiamond — 45.9% from 2,746 gamesMythic — 47.1% from 28,097 gamesLegendary — 44.8% from 6,974 games
GoldDiamondMythicLegendary

Against whom

Direct duels in Bounty: how Meeple does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Shooting Star. Computed across all ranked tiers together — not for your tier alone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Bounty — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Bolt 66.4% 643 games Brock 53.7% 3,648 games Tick 54.4% 1,134 games Penny 55.6% 581 games Edgar 52.6% 2,879 games Piper 51.4% 1,991 games

Who plays him best

Players with a profile and at least 20 games on Meeple, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 HAGANE Diamond 25 32.9% 56.0%
2 IbràaXを Legendary 23 32.6% 56.5%
3 JR/Rube🥱💯 Legendary 23 32.6% 56.5%
4 ピクルス Diamond 41 32.1% 46.3%
5 Nafiu Mythic 22 32.1% 54.5%