My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

← Overview

Meeple

Epic Ranked · Mythic Shooting Star Bounty
47.1%Win rate on Shooting Star
27,706Games here
1.4%Pick rate
100Trust Score
43. of 105Rank on this map
−2.4Skill bonus

History

Only Shooting Star. 08/04 to 08/19, 13 days. 8 earlier days are left out — below 316 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/19.

Win rate

08/04 — 51.1% from 405 appearances08/05 — 47.1% from 1,364 appearances08/06 — 46.8% from 1,008 appearances08/10 — 46.9% from 791 appearances08/11 — 45.7% from 2,491 appearances08/12 — 46.1% from 3,532 appearances08/13 — 47.9% from 3,264 appearances08/14 — 46.5% from 2,856 appearances08/15 — 46.9% from 2,832 appearances08/16 — 47.3% from 2,503 appearances08/17 — 49.4% from 2,650 appearances08/18 — 46.3% from 2,547 appearances08/19 — 49.4% from 654 appearances
51.1%08/04 49.4%08/19

Pick rate

08/04 — 1.6% from 405 appearances08/05 — 1.5% from 1,364 appearances08/06 — 1.5% from 1,008 appearances08/10 — 1.7% from 791 appearances08/11 — 1.5% from 2,491 appearances08/12 — 1.4% from 3,532 appearances08/13 — 1.3% from 3,264 appearances08/14 — 1.2% from 2,856 appearances08/15 — 1.2% from 2,832 appearances08/16 — 1.1% from 2,503 appearances08/17 — 1.2% from 2,650 appearances08/18 — 1.3% from 2,547 appearances08/19 — 1.2% from 654 appearances
1.6%08/04 1.2%08/19

Across the ranks

Win rate per rank tier on Shooting Star — ranked battles only, the tier comes from the battle itself. The axis runs from Diamond to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 5 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.

Skill bonus −2.4 — punishes weak opponents: from Diamond to Legendary the win rate drops by 2.4 points (regression 48.0% to 45.6%). Higher up he gets outplayed.

Diamond — 44.8% from 1,514 gamesMythic — 47.1% from 27,706 gamesLegendary — 44.9% from 6,918 games
DiamondMythicLegendary

Against whom

Direct duels in Bounty: how Meeple does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Shooting Star. Computed across all ranked tiers — the numbers are not enough for Mythic yet.

Strong against

Weak against

The word after the game count says whether there is more to it than the brawler's own strength: hard counter means the edge is bigger than the two brawlers would give. A high win rate alone does not mean that. See it in the counter network

Good partners

On the same team, in Bounty — which combination wins. Per mode as well, not per map. Computed across all ranked tiers — the numbers are not enough for Mythic yet.

Brock 56.8% 437 games Bolt 69.6% 79 games Edgar 52.7% 332 games Griff 59.4% 96 games Mortis 52.8% 233 games Tick 55.5% 128 games

Who plays him best

Players with a profile and at least 20 games on Meeple, sorted by the Wilson lower bound. To the full list

No player with enough games on this brawler yet.