Only Shooting Star. 08/04 to 08/19, 13 days. 8 earlier days are left out — below 316 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/19.
Win rate per rank tier on Shooting Star — ranked battles only, the tier comes from the battle itself. The axis runs from Diamond to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 5 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
Skill bonus −2.4 — punishes weak opponents: from Diamond to Legendary the win rate drops by 2.4 points (regression 48.0% to 45.6%). Higher up he gets outplayed.
Direct duels in Bounty: how Meeple does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Shooting Star. Computed across all ranked tiers — the numbers are not enough for Mythic yet.
The word after the game count says whether there is more to it than the brawler's own strength: hard counter means the edge is bigger than the two brawlers would give. A high win rate alone does not mean that. See it in the counter network
On the same team, in Bounty — which combination wins. Per mode as well, not per map. Computed across all ranked tiers — the numbers are not enough for Mythic yet.
Brock
56.8%
437 games
Bolt
69.6%
79 games
Edgar
52.7%
332 games
Griff
59.4%
96 games
Mortis
52.8%
233 games
Tick
55.5%
128 games
Players with a profile and at least 20 games on Meeple, sorted by the Wilson lower bound. To the full list
No player with enough games on this brawler yet.