My roster

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← Overview

Meeple

Epic Ranked · Diamond Triple Dribble Brawl Ball
44.9%Win rate on Triple Dribble
2,432Games here
1.3%Pick rate
72Trust Score
64. of 105Rank on this map
+9.1Skill bonus

Profile

For Brawl Ball, this map's mode — duels and star rates are available per mode, not per map.

Win ratePopularityBreadthCounter safetyStar rate 5.
Win rate 30.45.1 %
Popularity 70.1.01 %
Breadth 15.4% of maps
Counter safety 23.32.8 %
Star rate 5.11.7 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 70th means “better than 70% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

Only Triple Dribble. 08/05 to 08/23, 11 days. 9 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/23.

Win rate

08/05 — 57.9% from 76 appearances08/06 — 55.2% from 67 appearances08/14 — 48.6% from 74 appearances08/15 — 42.9% from 70 appearances08/16 — 47.6% from 63 appearances08/17 — 36.4% from 77 appearances08/18 — 50.6% from 81 appearances08/20 — 45.3% from 771 appearances08/21 — 47.4% from 960 appearances08/22 — 41.7% from 523 appearances08/23 — 39.9% from 178 appearances
57.9%08/05 39.9%08/23

Pick rate

08/05 — 0.4% from 76 appearances08/06 — 0.3% from 67 appearances08/14 — 0.5% from 74 appearances08/15 — 0.5% from 70 appearances08/16 — 0.3% from 63 appearances08/17 — 0.4% from 77 appearances08/18 — 0.4% from 81 appearances08/20 — 1.8% from 771 appearances08/21 — 1.3% from 960 appearances08/22 — 1.1% from 523 appearances08/23 — 0.9% from 178 appearances
0.4%08/05 0.9%08/23

Across the ranks

Win rate per rank tier on Triple Dribble — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +9.1 — rewards skill: from Gold to Masters the win rate climbs by 9.1 points (regression 42.2% to 51.3%). The higher the tier, the better he does.

Gold — 49.6% from 928 gamesDiamond — 45.4% from 3,113 gamesMythic — 45.9% from 31,058 gamesLegendary — 49.7% from 31,809 gamesMasters — 50.1% from 1,161 games
GoldDiamondMythicLegendaryMasters

Against whom

Direct duels in Brawl Ball: how Meeple does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Brawl Ball map, not just Triple Dribble. Computed across all ranked tiers together — not for your tier alone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Brawl Ball — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Ash 52.3% 1,068 games Bibi 50.9% 1,463 games Meg 50.7% 1,504 games Rico 49.7% 3,609 games Griff 49.4% 3,954 games Stu 49.3% 3,096 games

Who plays him best

Players with a profile and at least 20 games on Meeple, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 Itoshi Rin Legendary 27 37.0% 66.7%
2 hxunter. Legendary 21 35.6% 66.7%
3 BB|SheepaA Legendary 23 34.9% 60.9%
4 JR/Rube🥱💯 Legendary 34 34.6% 52.9%
5 カメレオン Diamond 24 34.5% 58.3%