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Meeple

Epic Ranked · Diamond Bounty
49.1%Win rate in Bounty
20,500Games
100Trust Score
49. of 105Rank in Bounty
−4.5Skill bonus

Best map: Flaring Phoenix with 52.4% from 5,932 games.

Wins early — in Bounty 3.0 points better in short rounds than in long ones (51.3% against 48.3%, split at 97 s). A pick for pace — if the game drags on, it works against him.

Diamondchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Diamond for that. The other axes do.

Win ratePopularityBreadth 24.Counter safetyStar rate
Win rate 46.49.1 %
Popularity 81.1.71 %
Breadth 24.7% of maps
Counter safety 62.35.1 %
Star rate 32.17.8 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 81th means “better than 81% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/26, 19 days. 11 earlier days are left out — below 193 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/26.

Steadily picked — the pick rate sits at 0.9% and has not shifted measurably of late.

Win rate

08/04 — 58.1% from 279 appearances08/05 — 51.5% from 891 appearances08/06 — 48.0% from 711 appearances08/11 — 54.9% from 206 appearances08/12 — 52.3% from 398 appearances08/13 — 46.4% from 649 appearances08/14 — 50.5% from 747 appearances08/15 — 46.9% from 683 appearances08/16 — 48.7% from 783 appearances08/17 — 50.5% from 738 appearances08/18 — 48.8% from 748 appearances08/19 — 42.0% from 226 appearances08/20 — 46.7% from 3,646 appearances08/21 — 49.7% from 5,413 appearances08/22 — 49.2% from 3,341 appearances08/23 — 49.0% from 2,418 appearances08/24 — 50.1% from 3,003 appearances08/25 — 50.4% from 2,196 appearances08/26 — 50.3% from 483 appearances
58.1%08/04 50.3%08/26

Pick rate

08/04 — 1.1% from 279 appearances08/05 — 1.1% from 891 appearances08/06 — 0.9% from 711 appearances08/11 — 1.4% from 206 appearances08/12 — 1.1% from 398 appearances08/13 — 1.2% from 649 appearances08/14 — 1.2% from 747 appearances08/15 — 1.1% from 683 appearances08/16 — 1.1% from 783 appearances08/17 — 1.0% from 738 appearances08/18 — 1.0% from 748 appearances08/19 — 1.2% from 226 appearances08/20 — 2.1% from 3,646 appearances08/21 — 1.8% from 5,413 appearances08/22 — 1.7% from 3,341 appearances08/23 — 1.6% from 2,418 appearances08/24 — 1.6% from 3,003 appearances08/25 — 1.5% from 2,196 appearances08/26 — 1.5% from 483 appearances
1.1%08/04 1.5%08/26

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −4.5 — punishes weak opponents: from Silver to Masters the win rate drops by 4.5 points (regression 51.8% to 47.2%). Higher up he gets outplayed.

Silver — 54.5% from 682 gamesGold — 52.2% from 17,123 gamesDiamond — 49.3% from 27,776 gamesMythic — 48.8% from 196,507 gamesLegendary — 48.4% from 86,568 gamesMasters — 49.0% from 2,001 games
SilverGoldDiamondMythicLegendaryMasters

On which maps

Bounty

Where this brawler works (ranked, Diamond). Filtered to Bounty: 4 of 32 maps.

MapWin rateGamesTrust
Layer Cake Bounty 50.4%
9011 91
Dry Season Bounty 49.6%
5066 83
Hideout Bounty 47.9%
3691 78
Shooting Star Bounty 45.7%
2732 74

Against whom

Direct duels in Bounty: how Meeple does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 34.0% against Rosa in Gem Grab. On average the worst case sits at 28.7%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Bounty — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Bolt 63.4% 1,418 games Brock 54.6% 9,130 games Tick 54.3% 2,869 games Penny 54.7% 1,532 games Edgar 52.1% 6,807 games 8-Bit 53.2% 2,020 games

Who plays him best soon

Players with a profile and at least 20 games on Meeple, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 ャʟᴀɴᴛ🐙 Legendary 29 38.5% 72.4%
2 Itoshi Rin Masters 65 37.6% 53.8%
3 Myra:p Legendary 20 37.4% 80.0%
4 尺aphⱠàĐ 🤍🧸 Legendary 25 37.3% 72.0%
5 NXT|ScarFace💘 Masters 37 37.3% 62.2%