Best map: Flaring Phoenix with 49.8% from 5,466 games.
Wins early — in Bounty 3.0 points better in short rounds than in long ones (51.3% against 48.3%, split at 97 s). A pick for pace — if the game drags on, it works against him.
Mythicchange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Mythic for that. The other axes do.
08/03 to 08/25, 23 days. 8 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/25.
Steadily picked — the pick rate sits at 2.4% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus −4.5 — punishes weak opponents: from Silver to Masters the win rate drops by 4.5 points (regression 51.7% to 47.2%). Higher up he gets outplayed.
Bounty▾
Where this brawler works (ranked, Mythic). Filtered to Bounty: 4 of 32 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Layer Cake ![]() |
47.2% | 7687 | 89 | ||
Dry Season ![]() |
46.7% | 5018 | 83 | ||
Hideout ![]() |
46.8% | 2784 | 74 | ||
Shooting Star ![]() |
45.4% | 1338 | 63 |
Direct duels in Bounty: how Meeple does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 34.1% against Rosa in Gem Grab. On average the worst case sits at 29.2%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Bounty — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
63.7%
1,360 games
Brock
54.5%
8,709 games
Tick
54.1%
2,750 games
Penny
54.4%
1,481 games
Edgar
52.2%
6,477 games
8-Bit
53.0%
1,942 games
Players with a profile and at least 20 games on Meeple, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | NLG|lPronyx$💫 | Legendary | 22 | 37.9% | 77.3% |
| 2 | ャʟᴀɴᴛ🐙 | Legendary | 27 | 37.8% | 70.4% |
| 3 | Myra:p | Legendary | 20 | 37.8% | 80.0% |
| 4 | Itoshi Rin | Masters | 60 | 37.2% | 53.3% |
| 5 | zanget☘️ | Legendary | 24 | 37.1% | 70.8% |