Best map: Out in the Open with 52.0% from 1,284 games.
Wins early — in Bounty 3.0 points better in short rounds than in long ones (51.3% against 48.3%, split at 97 s). A pick for pace — if the game drags on, it works against him.
Legendarychange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.
08/03 to 08/26, 23 days. 8 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/26.
Steadily picked — the pick rate sits at 3.3% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +8.5 — rewards skill: from Silver to Masters the win rate climbs by 8.5 points (regression 41.1% to 49.6%). The higher the tier, the better he does.
Brawl Ball▾
Where this brawler works (ranked, Legendary). Filtered to Brawl Ball: 7 of 32 maps. 2 of 7 rows are too thin for Legendary alone and add Mythic — marked on the row. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Spiraling Out ![]() |
49.7% | 2724 | 74 | ||
Center Stage ![]() |
49.1% | 2018 | 69 | ||
Triple Dribble ![]() |
48.4% | 2866 | 74 | ||
Pinball Dreams ![]() |
47.8% | 2368 | 71 | ||
Beach Ball +Mythic |
48.0% | 629 | 52 | ||
Pinhole Punt +Mythic |
47.0% | 576 | 50 | ||
Sneaky Fields ![]() |
45.5% | 1803 | 67 |
Direct duels in Brawl Ball: how Meeple does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 33.9% against Rosa in Gem Grab. On average the worst case sits at 29.1%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Ash
52.8%
2,265 games
Bibi
51.2%
2,757 games
Rico
50.4%
7,579 games
Stu
49.2%
7,009 games
Meg
49.6%
3,299 games
Griff
49.0%
8,234 games
Players with a profile and at least 20 games on Meeple, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | NLG|lPronyx$💫 | Legendary | 22 | 37.8% | 77.3% |
| 2 | ャʟᴀɴᴛ🐙 | Legendary | 27 | 37.7% | 70.4% |
| 3 | Myra:p | Legendary | 20 | 37.6% | 80.0% |
| 4 | zanget☘️ | Legendary | 24 | 37.0% | 70.8% |
| 5 | Itoshi Rin | Masters | 63 | 36.9% | 52.4% |