My roster

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Meeple

Epic Ranked · Masters
47.8%Win rate across all maps
402Games
45Trust Score
99. of 105Rank by score

Best map: Dueling Beetles with 53.6% from 755 games.

Masterschange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 12.47.8 %
Popularity 14.0.15 %
Breadth 0.0% of maps
Counter safety 38.25.5 %
Star rate 15.15.4 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 38th means “better than 38% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 08/25, 18 days. 10 earlier days are left out — below 160 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/25.

Steadily picked — the pick rate sits at 3.3% and has not shifted measurably of late.

Win rate

08/03 — 52.1% from 399 appearances08/04 — 47.5% from 933 appearances08/05 — 49.2% from 1,830 appearances08/06 — 49.9% from 1,094 appearances08/07 — 47.8% from 429 appearances08/08 — 50.8% from 598 appearances08/09 — 51.1% from 767 appearances08/10 — 50.8% from 1,521 appearances08/11 — 50.3% from 1,939 appearances08/12 — 50.0% from 840 appearances08/13 — 48.3% from 487 appearances08/14 — 54.0% from 465 appearances08/15 — 43.7% from 327 appearances08/16 — 48.2% from 415 appearances08/17 — 39.0% from 305 appearances08/18 — 46.7% from 745 appearances08/19 — 41.5% from 313 appearances08/25 — 48.6% from 218 appearances
52.1%08/03 48.6%08/25

Pick rate

08/03 — 3.4% from 399 appearances08/04 — 2.7% from 933 appearances08/05 — 3.1% from 1,830 appearances08/06 — 2.3% from 1,094 appearances08/07 — 2.7% from 429 appearances08/08 — 2.4% from 598 appearances08/09 — 2.8% from 767 appearances08/10 — 2.9% from 1,521 appearances08/11 — 3.2% from 1,939 appearances08/12 — 3.1% from 840 appearances08/13 — 2.7% from 487 appearances08/14 — 3.2% from 465 appearances08/15 — 3.3% from 327 appearances08/16 — 3.0% from 415 appearances08/17 — 3.1% from 305 appearances08/18 — 3.3% from 745 appearances08/19 — 2.8% from 313 appearances08/25 — 2.4% from 218 appearances
3.4%08/03 2.4%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression +0.5 points across the whole range). He plays the same at the bottom as at the top.

Bronze — 41.2% from 425 gamesSilver — 51.4% from 2,737 gamesGold — 49.3% from 60,836 gamesDiamond — 47.5% from 109,301 gamesMythic — 47.6% from 828,397 gamesLegendary — 48.3% from 503,452 gamesMasters — 49.1% from 13,961 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Masters). Almost every row here is too thin for Masters alone and adds Legendary. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Dueling Beetles Hot Zoneprev. season 53.6%
755 54
Out in the Open Knockout 52.1%
1211 61
Flaring Phoenix Knockout 50.4%
1816 67
Open Business Hot Zoneprev. season 51.4%
856 56
Ring of Fire Hot Zone 51.0%
881 57
Spiraling Out Brawl Ball 49.6%
2651 73
Triple Dribble Brawl Ballprev. season 50.4%
1187 61
Belle's Rock Knockout 49.8%
1764 67
Double Swoosh Gem Grabprev. season 49.7%
771 55
New Horizons Knockout 48.6%
1369 63
Center Stage Brawl Ballprev. season 49.1%
858 56
Layer Cake Bountyprev. season 48.7%
1111 60
Dry Season Bounty 47.9%
1634 66
Crystal Arcade Gem Grabprev. season 46.3%
18653 100
Sneaky Fields Brawl Ballprev. season 48.6%
693 53
Parallel Plays Hot Zoneprev. season 47.9%
1166 61
Undermine Gem Grab 46.3%
1338 63
Deathcap Trap Gem Grabprev. season 47.0%
592 51
Pinball Dreams Brawl Ballprev. season 46.4%
897 57
Shooting Star Bountyprev. season 44.7%
7350 88
Hideout Bounty 45.6%
893 57
Hot Potato Heistprev. season 45.4%
884 57
Rustic Arcade Gem Grab 44.9%
659 52
Hard Rock Mine Gem Grab 43.1%
1368 63
Gem Fort Gem Grab 42.4%
1237 62
Safe Zone Heistprev. season 40.6%
586 51

Who beats Meeple and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Meeple, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 NLG|lPronyx$💫 Legendary 22 38.0% 77.3%
2 zanget☘️ Legendary 24 37.3% 70.8%
3 Shiina Mahiru❤️ Legendary 20 37.0% 75.0%
4 RST|Niko8 Legendary 23 36.7% 69.6%
5 FLYX|Filo Legendary 28 36.7% 64.3%