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EN

Meeple

Epic Ranked · Silver
51.6%Win rate across all maps
2,757Games
74Trust Score
39. of 105Rank by score

Best map: Belle's Rock with 60.6% from 208 games.

Wins early — in Bounty 3.0 points better in short rounds than in long ones (51.3% against 48.3%, split at 97 s). A pick for pace — if the game drags on, it works against him.

Silverchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 14.
Win rate 61.51.6 %
Popularity 20.0.23 %
Breadth 64.23% of maps
Counter safety 37.25.4 %
Star rate 14.15.6 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 64th means “better than 64% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/20 to 08/25, 6 days. 9 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.

Steadily picked — the pick rate sits at 0.4% and has not shifted measurably of late.

Win rate

08/20 — 55.1% from 548 appearances08/21 — 48.4% from 516 appearances08/22 — 48.5% from 336 appearances08/23 — 47.9% from 365 appearances08/24 — 56.1% from 526 appearances08/25 — 49.9% from 427 appearances
55.1%08/20 49.9%08/25

Pick rate

08/20 — 0.2% from 548 appearances08/21 — 0.3% from 516 appearances08/22 — 0.2% from 336 appearances08/23 — 0.3% from 365 appearances08/24 — 0.2% from 526 appearances08/25 — 0.2% from 427 appearances
0.2%08/20 0.2%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Bronze to Masters the win rate stays practically the same (regression +0.6 points across the whole range). He plays the same at the bottom as at the top.

Bronze — 41.2% from 442 gamesSilver — 51.8% from 2,815 gamesGold — 49.2% from 62,273 gamesDiamond — 47.5% from 110,432 gamesMythic — 47.6% from 830,723 gamesLegendary — 48.3% from 505,112 gamesMasters — 49.1% from 14,011 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

All modes

Where this brawler works (ranked, Silver).

MapWin rateGamesTrust
Belle's Rock Knockout 60.6%
208 35
New Horizons Knockout 61.5%
182 33
Out in the Open Knockout 62.1%
145 30
Flaring Phoenix Knockout 57.1%
156 31
Dry Season Bounty 55.9%
177 33
Hideout Bounty 56.3%
142 29
Double Swoosh Gem Grab 61.0%
77 20
Shooting Star Bounty 53.8%
132 28
Open Business Hot Zone 54.5%
88 22
Parallel Plays Hot Zone 52.3%
107 25
Layer Cake Bounty 50.0%
188 34
Spiraling Out Brawl Ball 52.9%
87 22
Dueling Beetles Hot Zone 50.4%
113 26
Pinball Dreams Brawl Ball 51.9%
77 20
Undermine Gem Grab 50.0%
102 24
Hard Rock Mine Gem Grab 46.7%
90 23
Sneaky Fields Brawl Ball 45.7%
46 12
Ring of Fire Hot Zone 44.9%
98 24
Rustic Arcade Gem Grab 44.1%
111 26
Center Stage Brawl Ball 42.6%
68 18
Hot Potato Heistprev. season 40.0%
30 6
Kaboom Canyon Heistprev. season 36.8%
38 10
Triple Dribble Brawl Ball 38.6%
70 19
Bridge Too Far Heist 29.6%
27 4
Safe(r) Zone Heist 29.6%
27 4
Pit Stop Heist 34.6%
52 14
Safe Zone Heistprev. season 27.3%
33 7
Gem Fort Gem Grab 36.7%
90 23

Who beats Meeple and who he gets along with depends on the mode — and no map sets it here. Both are on Who beats whom?, and on every map page for that map.

Who plays him best soon

Players with a profile and at least 20 games on Meeple, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 NLG|lPronyx$💫 Legendary 22 37.8% 77.3%
2 ャʟᴀɴᴛ🐙 Legendary 27 37.7% 70.4%
3 Myra:p Legendary 20 37.7% 80.0%
4 Itoshi Rin Masters 60 37.1% 53.3%
5 zanget☘️ Legendary 24 37.0% 70.8%