Best map: Dueling Beetles with 53.6% from 755 games.
Wins early — in Bounty 2.8 points better in short rounds than in long ones (51.3% against 48.4%, split at 97 s). A pick for pace — if the game drags on, it works against him.
Masterschange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.
08/03 to 08/19, 17 days. 6 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/19.
Steadily picked — the pick rate sits at 3.3% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +2.8 — rewards skill: from Silver to Masters the win rate climbs by 2.8 points (regression 44.2% to 47.0%). The higher the tier, the better he does.
Gem Grab▾
Where this brawler works (ranked, Masters). Filtered to Gem Grab: 7 of 26 maps. Almost every row here is too thin for Masters alone and adds Legendary. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Double Swoosh prev. season |
49.7% | 771 | 55 | ||
Crystal Arcade prev. season |
46.3% | 18653 | 100 | ||
Undermine ![]() |
46.4% | 1352 | 63 | ||
Deathcap Trap prev. season |
47.0% | 592 | 51 | ||
Rustic Arcade ![]() |
44.8% | 669 | 53 | ||
Hard Rock Mine ![]() |
43.3% | 1374 | 63 | ||
Gem Fort ![]() |
42.3% | 1239 | 62 |
Direct duels in Gem Grab: how Meeple does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 33.3% against Sam in Brawl Ball. On average the worst case sits at 29.0%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
55.5%
1,586 games
Clancy
54.1%
364 games
Ash
50.1%
1,836 games
Stu
47.8%
4,324 games
Pearl
48.3%
1,414 games
Tara
48.3%
1,253 games
Players with a profile and at least 20 games on Meeple, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | NLG|lPronyx$💫 | Legendary | 22 | 38.0% | 77.3% |
| 2 | zanget☘️ | Legendary | 24 | 37.3% | 70.8% |
| 3 | Shiina Mahiru❤️ | Legendary | 20 | 36.9% | 75.0% |
| 4 | RST|Niko8 | Legendary | 23 | 36.7% | 69.6% |
| 5 | FLYX|Filo | Legendary | 28 | 36.7% | 64.3% |