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EN

Meeple

Epic Ranked · Masters Gem Grab
47.5%Win rate in Gem Grab
3,291Games
76Trust Score
54. of 88Rank in Gem Grab
+2.8Skill bonus

Best map: Dueling Beetles with 53.6% from 755 games.

Wins early — in Bounty 2.8 points better in short rounds than in long ones (51.3% against 48.4%, split at 97 s). A pick for pace — if the game drags on, it works against him.

Masterschange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 24.47.5 %
Popularity 85.2.65 %
Breadth 0.0% of maps
Counter safety 24.30.2 %
Star rate 9.14.8 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 85th means “better than 85% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 08/19, 17 days. 6 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/19.

Steadily picked — the pick rate sits at 3.3% and has not shifted measurably of late.

Win rate

08/03 — 42.2% from 102 appearances08/04 — 41.2% from 257 appearances08/05 — 50.2% from 496 appearances08/06 — 43.3% from 254 appearances08/07 — 46.5% from 101 appearances08/08 — 50.4% from 113 appearances08/09 — 53.0% from 202 appearances08/10 — 49.7% from 354 appearances08/11 — 49.1% from 454 appearances08/12 — 48.4% from 157 appearances08/13 — 47.1% from 121 appearances08/14 — 50.5% from 101 appearances08/15 — 34.8% from 66 appearances08/16 — 59.3% from 86 appearances08/17 — 35.4% from 65 appearances08/18 — 49.2% from 177 appearances08/19 — 43.5% from 69 appearances
42.2%08/03 43.5%08/19

Pick rate

08/03 — 3.2% from 102 appearances08/04 — 2.8% from 257 appearances08/05 — 3.2% from 496 appearances08/06 — 1.9% from 254 appearances08/07 — 2.4% from 101 appearances08/08 — 1.8% from 113 appearances08/09 — 2.8% from 202 appearances08/10 — 2.7% from 354 appearances08/11 — 2.8% from 454 appearances08/12 — 2.4% from 157 appearances08/13 — 2.5% from 121 appearances08/14 — 2.6% from 101 appearances08/15 — 2.7% from 66 appearances08/16 — 2.7% from 86 appearances08/17 — 2.6% from 65 appearances08/18 — 2.9% from 177 appearances08/19 — 2.4% from 69 appearances
3.2%08/03 2.4%08/19

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +2.8 — rewards skill: from Silver to Masters the win rate climbs by 2.8 points (regression 44.2% to 47.0%). The higher the tier, the better he does.

Silver — 47.3% from 471 gamesGold — 45.1% from 9,859 gamesDiamond — 45.7% from 19,735 gamesMythic — 45.7% from 189,513 gamesLegendary — 46.6% from 126,632 gamesMasters — 47.5% from 3,291 games
SilverGoldDiamondMythicLegendaryMasters

On which maps

Gem Grab

Where this brawler works (ranked, Masters). Filtered to Gem Grab: 7 of 26 maps. Almost every row here is too thin for Masters alone and adds Legendary. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Double Swoosh Gem Grabprev. season 49.7%
771 55
Crystal Arcade Gem Grabprev. season 46.3%
18653 100
Undermine Gem Grab 46.4%
1352 63
Deathcap Trap Gem Grabprev. season 47.0%
592 51
Rustic Arcade Gem Grab 44.8%
669 53
Hard Rock Mine Gem Grab 43.3%
1374 63
Gem Fort Gem Grab 42.3%
1239 62

Against whom

Direct duels in Gem Grab: how Meeple does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 33.3% against Sam in Brawl Ball. On average the worst case sits at 29.0%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Bolt 55.5% 1,586 games Clancy 54.1% 364 games Ash 50.1% 1,836 games Stu 47.8% 4,324 games Pearl 48.3% 1,414 games Tara 48.3% 1,253 games

Who plays him best soon

Players with a profile and at least 20 games on Meeple, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 NLG|lPronyx$💫 Legendary 22 38.0% 77.3%
2 zanget☘️ Legendary 24 37.3% 70.8%
3 Shiina Mahiru❤️ Legendary 20 36.9% 75.0%
4 RST|Niko8 Legendary 23 36.7% 69.6%
5 FLYX|Filo Legendary 28 36.7% 64.3%