My roster

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EN

Meeple

Epic Ranked · Mythic Gem Grab
44.2%Win rate in Gem Grab
17,057Games
100Trust Score
74. of 105Rank in Gem Grab
+2.8Skill bonus

Best map: Flaring Phoenix with 49.8% from 5,355 games.

Mythicchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Mythic for that. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 24.44.2 %
Popularity 88.2.13 %
Breadth 0.0% of maps
Counter safety 29.30.1 %
Star rate 10.14.8 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 88th means “better than 88% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 08/25, 23 days. 8 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/25.

Steadily picked — the pick rate sits at 2.4% and has not shifted measurably of late.

Win rate

08/03 — 42.4% from 580 appearances08/04 — 50.0% from 3,106 appearances08/05 — 47.0% from 10,450 appearances08/06 — 46.3% from 7,852 appearances08/07 — 46.7% from 1,865 appearances08/08 — 44.1% from 1,779 appearances08/09 — 46.8% from 1,815 appearances08/10 — 45.5% from 4,680 appearances08/11 — 46.1% from 15,693 appearances08/12 — 45.8% from 20,797 appearances08/13 — 45.8% from 20,176 appearances08/14 — 45.5% from 18,716 appearances08/15 — 45.3% from 15,651 appearances08/16 — 45.7% from 14,929 appearances08/17 — 45.8% from 15,947 appearances08/18 — 46.1% from 14,328 appearances08/19 — 44.8% from 3,643 appearances08/20 — 45.2% from 726 appearances08/21 — 43.5% from 3,297 appearances08/22 — 43.1% from 3,283 appearances08/23 — 44.1% from 2,921 appearances08/24 — 45.2% from 4,117 appearances08/25 — 44.3% from 2,661 appearances
42.4%08/03 44.3%08/25

Pick rate

08/03 — 2.0% from 580 appearances08/04 — 1.9% from 3,106 appearances08/05 — 1.7% from 10,450 appearances08/06 — 1.8% from 7,852 appearances08/07 — 1.8% from 1,865 appearances08/08 — 1.8% from 1,779 appearances08/09 — 1.7% from 1,815 appearances08/10 — 1.6% from 4,680 appearances08/11 — 1.5% from 15,693 appearances08/12 — 1.2% from 20,797 appearances08/13 — 1.2% from 20,176 appearances08/14 — 1.2% from 18,716 appearances08/15 — 1.0% from 15,651 appearances08/16 — 1.0% from 14,929 appearances08/17 — 1.1% from 15,947 appearances08/18 — 1.1% from 14,328 appearances08/19 — 1.0% from 3,643 appearances08/20 — 3.2% from 726 appearances08/21 — 3.0% from 3,297 appearances08/22 — 2.8% from 3,283 appearances08/23 — 2.6% from 2,921 appearances08/24 — 2.6% from 4,117 appearances08/25 — 2.4% from 2,661 appearances
2.0%08/03 2.4%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +2.8 — rewards skill: from Silver to Masters the win rate climbs by 2.8 points (regression 44.2% to 47.0%). The higher the tier, the better he does.

Silver — 47.3% from 469 gamesGold — 45.1% from 9,802 gamesDiamond — 45.7% from 19,679 gamesMythic — 45.7% from 189,400 gamesLegendary — 46.6% from 126,554 gamesMasters — 47.5% from 3,291 games
SilverGoldDiamondMythicLegendaryMasters

On which maps

Gem Grab

Where this brawler works (ranked, Mythic). Filtered to Gem Grab: 7 of 32 maps.

MapWin rateGamesTrust
Deathcap Trap Gem Grabprev. season 47.6%
27496 100
Crystal Arcade Gem Grabprev. season 45.2%
27998 100
Undermine Gem Grab 45.8%
4026 79
Double Swoosh Gem Grab 44.6%
3625 78
Hard Rock Mine Gem Grab 43.8%
3679 78
Gem Fort Gem Grab 43.0%
3664 78
Rustic Arcade Gem Grab 42.9%
2063 69

Against whom

Direct duels in Gem Grab: how Meeple does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 33.8% against Rosa in Gem Grab. On average the worst case sits at 28.8%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Bolt 55.4% 1,580 games Clancy 54.0% 363 games Ash 50.1% 1,826 games Stu 47.6% 4,296 games Sandy 50.6% 358 games Pearl 48.3% 1,405 games

Who plays him best soon

Players with a profile and at least 20 games on Meeple, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 NLG|lPronyx$💫 Legendary 22 38.0% 77.3%
2 zanget☘️ Legendary 24 37.3% 70.8%
3 Shiina Mahiru❤️ Legendary 20 37.0% 75.0%
4 RST|Niko8 Legendary 23 36.7% 69.6%
5 FLYX|Filo Legendary 28 36.7% 64.3%