Best map: Belle's Rock with 60.9% from 215 games.
Wins early — in Bounty 3.0 points better in short rounds than in long ones (51.3% against 48.3%, split at 97 s). A pick for pace — if the game drags on, it works against him.
Silverchange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Silver for that. The other axes do.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles.
Skill bonus +4.9 — rewards skill: from Gold to Legendary the win rate climbs by 4.9 points (regression 36.4% to 41.3%). The higher the tier, the better he does.
Heist▾
Where this brawler works (ranked, Silver). Filtered to Heist: 6 of 28 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Hot Potato prev. season |
38.7% | 31 | 7 | ||
Kaboom Canyon prev. season |
38.5% | 39 | 10 | ||
Bridge Too Far ![]() |
29.6% | 27 | 4 | ||
Safe(r) Zone ![]() |
29.6% | 27 | 4 | ||
Pit Stop ![]() |
35.2% | 54 | 15 | ||
Safe Zone prev. season |
27.3% | 33 | 7 |
Direct duels in Heist: how Meeple does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 34.1% against Rosa in Gem Grab. On average the worst case sits at 28.8%.
Nobody counters Meeple here. As a first pick he cannot be punished in this mode.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network
On the same team, in Heist — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Nori
49.2%
970 games
Edgar
45.7%
1,299 games
Mico
46.2%
623 games
Shade
44.7%
385 games
Chuck
44.6%
399 games
Lily
42.9%
98 games
Players with a profile and at least 20 games on Meeple, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | ャʟᴀɴᴛ🐙 | Legendary | 29 | 38.6% | 72.4% |
| 2 | NLG|lPronyx$💫 | Legendary | 22 | 37.7% | 77.3% |
| 3 | Myra:p | Legendary | 20 | 37.5% | 80.0% |
| 4 | Itoshi Rin | Masters | 63 | 36.9% | 52.4% |
| 5 | ㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤ | Legendary | 22 | 36.7% | 72.7% |