My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

EN

Meeple

Epic Ranked · Gold Knockout
54.1%Win rate in Knockout
17,374Games
100Trust Score
14. of 105Rank in Knockout
−6.4Skill bonus

Best map: Belle's Rock with 54.2% from 5,643 games.

Goldchange

Profile

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 38.
Win rate 86.54.1 %
Popularity 71.0.96 %
Breadth 62.20% of maps
Counter safety 73.37.2 %
Star rate 38.19.9 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 86th means “better than 86% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/05 to 08/25, 8 days. 17 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/25.

Steadily picked — the pick rate sits at 0.4% and has not shifted measurably of late.

Win rate

08/05 — 65.0% from 103 appearances08/06 — 41.9% from 62 appearances08/20 — 57.0% from 3,854 appearances08/21 — 55.9% from 3,435 appearances08/22 — 51.1% from 2,521 appearances08/23 — 51.6% from 2,102 appearances08/24 — 53.3% from 3,096 appearances08/25 — 53.0% from 2,351 appearances
65.0%08/05 53.0%08/25

Pick rate

08/05 — 0.6% from 103 appearances08/06 — 0.5% from 62 appearances08/20 — 1.1% from 3,854 appearances08/21 — 1.0% from 3,435 appearances08/22 — 1.1% from 2,521 appearances08/23 — 1.0% from 2,102 appearances08/24 — 0.9% from 3,096 appearances08/25 — 0.8% from 2,351 appearances
0.6%08/05 0.8%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −6.4 — punishes weak opponents: from Silver to Masters the win rate drops by 6.4 points (regression 54.5% to 48.1%). Higher up he gets outplayed.

Silver — 60.8% from 694 gamesGold — 54.2% from 17,644 gamesDiamond — 51.4% from 29,927 gamesMythic — 50.5% from 217,016 gamesLegendary — 49.6% from 96,234 gamesMasters — 49.6% from 1,828 games
SilverGoldDiamondMythicLegendaryMasters

On which maps

Knockout

Where this brawler works (ranked, Gold). Filtered to Knockout: 4 of 30 maps.

MapWin rateGamesTrust
Belle's Rock Knockout 54.2%
5643 84
New Horizons Knockout 54.3%
4247 80
Out in the Open Knockout 54.3%
3397 77
Flaring Phoenix Knockout 53.4%
4087 80

Against whom

Direct duels in Knockout: how Meeple does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 33.3% against Rosa in Gem Grab. On average the worst case sits at 28.9%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Brock 57.8% 11,197 games Grom 59.9% 1,151 games Edgar 56.9% 6,710 games Tick 57.4% 2,888 games Bolt 58.6% 1,124 games Pearl 56.6% 2,373 games

Who plays him best soon

Players with a profile and at least 20 games on Meeple, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 NLG|lPronyx$💫 Legendary 22 38.0% 77.3%
2 zanget☘️ Legendary 24 37.2% 70.8%
3 Shiina Mahiru❤️ Legendary 20 36.9% 75.0%
4 RST|Niko8 Legendary 23 36.7% 69.6%
5 FLYX|Filo Legendary 28 36.6% 64.3%