My roster

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Meeple

Epic Ranked · Masters Knockout
49.5%Win rate in Knockout
1,826Games
68Trust Score
39. of 84Rank in Knockout
−6.4Skill bonus

Best map: Out in the Open with 53.0% from 1,159 games.

Masterschange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Masters for that. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 36.49.5 %
Popularity 85.2.45 %
Breadth 0.0% of maps
Counter safety 83.39.9 %
Star rate 38.19.9 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 85th means “better than 85% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/04 to 08/18, 11 days. 12 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/18.

Steadily picked — the pick rate sits at 3.3% and has not shifted measurably of late.

Win rate

08/04 — 44.2% from 95 appearances08/05 — 52.1% from 215 appearances08/06 — 63.7% from 102 appearances08/07 — 43.3% from 60 appearances08/08 — 49.1% from 114 appearances08/09 — 50.5% from 101 appearances08/10 — 56.5% from 200 appearances08/11 — 49.6% from 266 appearances08/12 — 50.0% from 114 appearances08/13 — 56.7% from 60 appearances08/18 — 49.0% from 102 appearances
44.2%08/04 49.0%08/18

Pick rate

08/04 — 1.8% from 95 appearances08/05 — 2.3% from 215 appearances08/06 — 1.3% from 102 appearances08/07 — 2.4% from 60 appearances08/08 — 2.7% from 114 appearances08/09 — 2.4% from 101 appearances08/10 — 2.4% from 200 appearances08/11 — 2.8% from 266 appearances08/12 — 2.9% from 114 appearances08/13 — 2.1% from 60 appearances08/18 — 3.1% from 102 appearances
1.8%08/04 3.1%08/18

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −6.4 — punishes weak opponents: from Silver to Masters the win rate drops by 6.4 points (regression 54.5% to 48.1%). Higher up he gets outplayed.

Silver — 60.6% from 681 gamesGold — 54.3% from 17,454 gamesDiamond — 51.3% from 29,765 gamesMythic — 50.5% from 216,694 gamesLegendary — 49.7% from 96,069 gamesMasters — 49.5% from 1,826 games
SilverGoldDiamondMythicLegendaryMasters

On which maps

Knockout

Where this brawler works (ranked, Masters). Filtered to Knockout: 4 of 26 maps. Almost every row here is too thin for Masters alone and adds Legendary. Those tiers are a measured two to three points apart, which is less than a row that thin loses to the shrinkage anyway.

MapWin rateGamesTrust
Out in the Open Knockout 53.0%
1159 61
Flaring Phoenix Knockout 50.7%
1704 66
Belle's Rock Knockout 49.4%
1671 66
New Horizons Knockout 48.6%
1350 63

Against whom

Direct duels in Knockout: how Meeple does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 33.5% against Rosa in Gem Grab. On average the worst case sits at 28.9%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Brock 57.8% 11,067 games Grom 60.2% 1,131 games Edgar 56.8% 6,631 games Tick 57.5% 2,849 games Bolt 58.5% 1,118 games Pearl 56.7% 2,327 games

Who plays him best soon

Players with a profile and at least 20 games on Meeple, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 Shiina Mahiru❤️ Legendary 20 36.9% 75.0%
2 RST|Niko8 Legendary 23 36.6% 69.6%
3 FLYX|Filo Legendary 28 36.6% 64.3%
4 SW|Spidilain Legendary 21 36.5% 71.4%
5 Itoshi Rin Masters 58 36.4% 51.7%