My roster

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Meeple

Epic Ranked · Mythic Knockout
48.2%Win rate in Knockout
18,868Games
100Trust Score
35. of 105Rank in Knockout
−6.4Skill bonus

Best map: Flaring Phoenix with 49.8% from 5,242 games.

Mythicchange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Mythic for that. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 53.48.2 %
Popularity 92.2.97 %
Breadth 0.0% of maps
Counter safety 84.40.0 %
Star rate 38.19.9 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 92th means “better than 92% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/03 to 08/25, 23 days. 7 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/25.

Steadily picked — the pick rate sits at 2.5% and has not shifted measurably of late.

Win rate

08/03 — 48.1% from 563 appearances08/04 — 50.8% from 3,374 appearances08/05 — 51.8% from 11,306 appearances08/06 — 50.9% from 8,355 appearances08/07 — 48.5% from 1,852 appearances08/08 — 47.8% from 1,894 appearances08/09 — 50.4% from 1,963 appearances08/10 — 49.9% from 5,362 appearances08/11 — 50.6% from 17,810 appearances08/12 — 50.6% from 24,259 appearances08/13 — 50.7% from 23,048 appearances08/14 — 51.0% from 20,727 appearances08/15 — 51.0% from 19,047 appearances08/16 — 51.3% from 18,265 appearances08/17 — 50.5% from 18,531 appearances08/18 — 50.3% from 16,858 appearances08/19 — 50.3% from 4,353 appearances08/20 — 44.8% from 705 appearances08/21 — 48.3% from 3,377 appearances08/22 — 48.5% from 3,535 appearances08/23 — 48.8% from 3,334 appearances08/24 — 48.2% from 4,876 appearances08/25 — 47.6% from 3,041 appearances
48.1%08/03 47.6%08/25

Pick rate

08/03 — 3.3% from 563 appearances08/04 — 3.3% from 3,374 appearances08/05 — 3.0% from 11,306 appearances08/06 — 3.1% from 8,355 appearances08/07 — 2.9% from 1,852 appearances08/08 — 3.2% from 1,894 appearances08/09 — 3.0% from 1,963 appearances08/10 — 2.9% from 5,362 appearances08/11 — 2.8% from 17,810 appearances08/12 — 2.4% from 24,259 appearances08/13 — 2.3% from 23,048 appearances08/14 — 2.1% from 20,727 appearances08/15 — 2.1% from 19,047 appearances08/16 — 2.0% from 18,265 appearances08/17 — 2.1% from 18,531 appearances08/18 — 2.1% from 16,858 appearances08/19 — 2.0% from 4,353 appearances08/20 — 3.8% from 705 appearances08/21 — 3.6% from 3,377 appearances08/22 — 3.6% from 3,535 appearances08/23 — 3.6% from 3,334 appearances08/24 — 3.7% from 4,876 appearances08/25 — 3.7% from 3,041 appearances
3.3%08/03 3.7%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Silver to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus −6.4 — punishes weak opponents: from Silver to Masters the win rate drops by 6.4 points (regression 54.5% to 48.1%). Higher up he gets outplayed.

Silver — 60.9% from 688 gamesGold — 54.3% from 17,518 gamesDiamond — 51.4% from 29,840 gamesMythic — 50.5% from 216,831 gamesLegendary — 49.7% from 96,137 gamesMasters — 49.5% from 1,826 games
SilverGoldDiamondMythicLegendaryMasters

On which maps

Knockout

Where this brawler works (ranked, Mythic). Filtered to Knockout: 4 of 32 maps.

MapWin rateGamesTrust
Flaring Phoenix Knockout 49.8%
5242 83
New Horizons Knockout 48.3%
4389 81
Out in the Open Knockout 47.5%
3368 77
Belle's Rock Knockout 46.9%
5869 85

Against whom

Direct duels in Knockout: how Meeple does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 33.5% against Rosa in Gem Grab. On average the worst case sits at 29.0%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Knockout — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Brock 57.8% 11,127 games Grom 60.2% 1,139 games Edgar 56.8% 6,673 games Tick 57.5% 2,869 games Bolt 58.4% 1,119 games Pearl 56.7% 2,349 games

Who plays him best soon

Players with a profile and at least 20 games on Meeple, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 NLG|lPronyx$💫 Legendary 22 38.0% 77.3%
2 Shiina Mahiru❤️ Legendary 20 36.9% 75.0%
3 RST|Niko8 Legendary 23 36.7% 69.6%
4 FLYX|Filo Legendary 28 36.6% 64.3%
5 SW|Spidilain Legendary 21 36.5% 71.4%