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← Overview

Meg

Tank Legendary Ranked · Silver
25.5%Win rate across all maps
2,885Games
74Trust Score
91. of 105Rank by score
+15.0Skill bonus

Best map: Crystal Arcade with 58.9% from 129 games.

Wins late — in Hot Zone 8.9 points better in long rounds than in short ones (52.3% against 43.3%, split at 94 s). Needs the long round; in a fast game he never arrives.

Silverchange

History

07/31 to 08/21, 9 days. 15 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 07/31 and 08/21.

Steadily picked — the pick rate sits at 0.5% and has not shifted measurably of late.

Win rate

07/31 — 61.4% from 88 appearances08/01 — 51.4% from 70 appearances08/02 — 55.7% from 61 appearances08/03 — 58.2% from 170 appearances08/04 — 56.9% from 469 appearances08/05 — 50.9% from 998 appearances08/06 — 49.6% from 675 appearances08/20 — 24.3% from 2,185 appearances08/21 — 29.3% from 700 appearances
61.4%07/31 29.3%08/21

Pick rate

07/31 — 8.9% from 88 appearances08/01 — 10.0% from 70 appearances08/02 — 8.2% from 61 appearances08/03 — 7.7% from 170 appearances08/04 — 7.7% from 469 appearances08/05 — 8.3% from 998 appearances08/06 — 8.6% from 675 appearances08/20 — 1.0% from 2,185 appearances08/21 — 0.8% from 700 appearances
8.9%07/31 0.8%08/21

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +15.0 — rewards skill: from Bronze to Masters the win rate climbs by 15.0 points (regression 39.0% to 54.0%). The higher the tier, the better he does.

Bronze — 18.5% from 2,284 gamesSilver — 38.4% from 5,567 gamesGold — 44.6% from 41,599 gamesDiamond — 47.3% from 149,951 gamesMythic — 49.1% from 1,326,780 gamesLegendary — 51.3% from 489,019 gamesMasters — 52.5% from 21,961 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

Where this brawler works (ranked, Silver).

MapWin rateGamesTrust
Crystal Arcade Gem Grabprev. season 58.9%
129 28
Deathcap Trap Gem Grabprev. season 51.8%
110 26
Rustic Arcade Gem Grabprev. season 47.0%
219 36
Out in the Open Knockoutprev. season 45.2%
188 34
Hard Rock Mine Gem Grab 41.3%
92 23
Safe Zone Heistprev. season 40.1%
187 33
Gem Fort Gem Grab 35.8%
106 25
Double Swoosh Gem Grabprev. season 38.1%
226 36
Open Business Hot Zone 36.2%
138 29
Bridge Too Far Heistprev. season 36.4%
173 32
Flaring Phoenix Knockoutprev. season 36.4%
198 34
Hot Potato Heistprev. season 35.2%
179 33
Undermine Gem Grab 32.1%
106 25
Ring of Fire Hot Zone 31.5%
127 28
Spiraling Out Brawl Ball 28.7%
101 24
Hideout Bounty 27.8%
97 24
New Horizons Knockoutprev. season 32.6%
178 33
Belle's Rock Knockout 26.2%
103 25
Layer Cake Bounty 25.5%
98 24
Dueling Beetles Hot Zone 29.2%
144 30
Shooting Star Bounty 26.2%
107 25
Center Stage Brawl Ball 25.9%
108 25
Dry Season Bounty 22.5%
89 22
Pinball Dreams Brawl Ball 22.9%
105 25
Safe(r) Zone Heist 22.6%
106 25
Parallel Plays Hot Zoneprev. season 29.7%
259 38
Triple Dribble Brawl Ball 20.2%
99 24
Kaboom Canyon Heist 19.8%
111 26
Pit Stop Heist 16.0%
106 25
Sneaky Fields Brawl Ball 16.0%
106 25

Against whom

Direct duels in Brawl Ball: how Meg does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 17.4% against Trunk in Heist. On average the worst case sits at 27.4%.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. See it in the counter network

Good partners

On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Stu 54.7% 806 games Ash 58.0% 314 games Bibi 53.8% 708 games Rico 52.6% 1,309 games Shade 55.3% 333 games Sirius 65.5% 87 games

Who plays him best

Players with a profile and at least 20 games on Meg, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 @babickabs Legendary 23 39.0% 87.0%
2 zavixihno🇺🇦 Legendary 27 38.3% 77.8%
3 Bumpp〆 Legendary 27 37.4% 74.1%
4 又小人 Tyloé 🎀 Legendary 50 37.0% 58.0%
5 † AP|Lux † Legendary 29 35.8% 65.5%