Best map: Crystal Arcade with 58.9% from 129 games.
Silverchange
07/31 to 08/22, 10 days. 15 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 07/31 and 08/22.
Steadily picked — the pick rate sits at 0.4% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +15.8 — rewards skill: from Bronze to Masters the win rate climbs by 15.8 points (regression 38.5% to 54.3%). The higher the tier, the better he does.
Where this brawler works (ranked, Silver).
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Crystal Arcade prev. season |
58.9% | 129 | 28 | ||
Deathcap Trap prev. season |
51.8% | 110 | 26 | ||
Out in the Open prev. season |
44.8% | 210 | 35 | ||
Hard Rock Mine ![]() |
41.1% | 124 | 27 | ||
Bridge Too Far prev. season |
36.8% | 190 | 34 | ||
Rustic Arcade ![]() |
34.1% | 123 | 27 | ||
Gem Fort ![]() |
33.3% | 126 | 28 | ||
Open Business ![]() |
34.8% | 187 | 33 | ||
Spiraling Out ![]() |
32.0% | 128 | 28 | ||
Ring of Fire ![]() |
33.1% | 154 | 31 | ||
Undermine ![]() |
31.1% | 135 | 29 | ||
Dueling Beetles ![]() |
31.0% | 174 | 32 | ||
Hideout ![]() |
25.4% | 114 | 26 | ||
Double Swoosh ![]() |
26.5% | 136 | 29 | ||
Center Stage ![]() |
25.8% | 128 | 28 | ||
Belle's Rock ![]() |
25.2% | 123 | 27 | ||
Layer Cake ![]() |
24.6% | 122 | 27 | ||
Dry Season ![]() |
22.6% | 106 | 25 | ||
Safe Zone ![]() |
22.0% | 109 | 25 | ||
Pinball Dreams ![]() |
24.0% | 129 | 28 | ||
Triple Dribble ![]() |
22.9% | 118 | 27 | ||
Shooting Star ![]() |
23.8% | 130 | 28 | ||
Safe(r) Zone ![]() |
22.5% | 120 | 27 | ||
Sneaky Fields ![]() |
23.1% | 134 | 28 | ||
Hot Potato ![]() |
18.7% | 107 | 25 | ||
New Horizons ![]() |
16.5% | 103 | 25 | ||
Kaboom Canyon ![]() |
19.9% | 136 | 29 | ||
Parallel Plays ![]() |
20.3% | 143 | 29 | ||
Flaring Phoenix ![]() |
17.2% | 116 | 26 | ||
Pit Stop ![]() |
15.9% | 126 | 28 |
Direct duels in Gem Grab: how Meg does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 17.6% against Trunk in Heist. On average the worst case sits at 27.0%.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Meg runs in 1 circle — whoever Meg beats beats someone who in turn beats Meg. See it in the counter network
On the same team, in Gem Grab — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Bolt
67.4%
654 games
Alli
58.4%
286 games
Ash
55.3%
539 games
Fang
56.1%
417 games
Rico
52.5%
1,551 games
Mortis
52.6%
1,292 games
Players with a profile and at least 20 games on Meg, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | @babickabs | Legendary | 36 | 41.3% | 80.6% |
| 2 | zavixihno🇺🇦 | Legendary | 27 | 37.8% | 77.8% |
| 3 | Bumpp〆 | Legendary | 30 | 37.6% | 73.3% |
| 4 | 又小人 Tyloé 🎀 | Legendary | 52 | 37.4% | 59.6% |
| 5 | 4a1a🤍 Hristow | Legendary | 22 | 37.0% | 81.8% |