My roster

Enter your player tag and the site hides everything you cannot play anyway: brawlers you are missing, and those below power 9 — below 11 from Mythic upwards. The tag goes to the official API once and then stays in your browser. It is neither stored nor logged here, and there is no account.

You can find your tag in the game, under your name in your profile.

← Overview

Meg

Tank Legendary Ranked · Diamond Center Stage Brawl Ball
52.0%Win rate on Center Stage
1,761Games here
1.0%Pick rate
67Trust Score
23. of 105Rank on this map
+10.4Skill bonus

Wins late — in Hot Zone 5.0 points better in long rounds than in short ones (54.5% against 49.5%, split at 95 s). Needs the long round; in a fast game he never arrives.

Profile

For Brawl Ball, this map's mode — duels and star rates are available per mode, not per map.

Win ratePopularityBreadthCounter safetyStar rate 29.
Win rate 74.51.2 %
Popularity 64.0.88 %
Breadth 67.25% of maps
Counter safety 67.39.7 %
Star rate 29.17.4 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 74th means “better than 74% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

Only Center Stage. 08/03 to 08/23, 17 days. 10 earlier days are left out — below 68 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/03 and 08/23.

Win rate

08/03 — 40.5% from 74 appearances08/04 — 43.7% from 199 appearances08/05 — 50.6% from 763 appearances08/06 — 50.1% from 808 appearances08/11 — 48.0% from 125 appearances08/12 — 50.8% from 364 appearances08/13 — 43.1% from 483 appearances08/14 — 45.2% from 524 appearances08/15 — 46.4% from 612 appearances08/16 — 48.7% from 579 appearances08/17 — 44.9% from 651 appearances08/18 — 47.6% from 616 appearances08/19 — 47.3% from 169 appearances08/20 — 53.3% from 520 appearances08/21 — 50.2% from 679 appearances08/22 — 49.8% from 448 appearances08/23 — 65.8% from 114 appearances
40.5%08/03 65.8%08/23

Pick rate

08/03 — 4.5% from 74 appearances08/04 — 3.1% from 199 appearances08/05 — 3.8% from 763 appearances08/06 — 4.1% from 808 appearances08/11 — 3.3% from 125 appearances08/12 — 3.8% from 364 appearances08/13 — 3.4% from 483 appearances08/14 — 3.5% from 524 appearances08/15 — 3.9% from 612 appearances08/16 — 3.3% from 579 appearances08/17 — 3.3% from 651 appearances08/18 — 3.3% from 616 appearances08/19 — 3.3% from 169 appearances08/20 — 1.2% from 520 appearances08/21 — 0.9% from 679 appearances08/22 — 0.9% from 448 appearances08/23 — 0.8% from 114 appearances
4.5%08/03 0.8%08/23

Across the ranks

Win rate per rank tier on Center Stage — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +10.4 — rewards skill: from Gold to Masters the win rate climbs by 10.4 points (regression 43.7% to 54.1%). The higher the tier, the better he does.

Gold — 45.2% from 2,251 gamesDiamond — 48.6% from 7,847 gamesMythic — 48.3% from 69,918 gamesLegendary — 52.4% from 27,887 gamesMasters — 54.1% from 1,209 games
GoldDiamondMythicLegendaryMasters

Against whom

Direct duels in Brawl Ball: how Meg does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Brawl Ball map, not just Center Stage. Computed across all ranked tiers together — not for your tier alone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Meg runs in 1 circle — whoever Meg beats beats someone who in turn beats Meg. See it in the counter network

Good partners

On the same team, in Brawl Ball — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Ash 57.8% 740 games Stu 55.2% 2,272 games Rico 53.0% 2,937 games Bibi 53.1% 1,418 games Rosa 67.0% 97 games Griff 51.8% 3,607 games

Who plays him best

Players with a profile and at least 20 games on Meg, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 @babickabs Legendary 38 43.6% 81.6%
2 zavixihno🇺🇦 Legendary 41 42.4% 75.6%
3 Keven💘 Legendary 45 41.0% 68.9%
4 贝利亚 Legendary 31 40.4% 77.4%
5 вадим квадробер Legendary 75 40.0% 57.3%