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Meg

Tank Legendary Ranked · Diamond Open Business Hot Zone
53.9%Win rate on Open Business
3,969Games here
1.3%Pick rate
79Trust Score
16. of 105Rank on this map
+23.1Skill bonus

Wins late — in Knockout 16.6 points better in long rounds than in short ones (49.4% against 32.9%, split at 100 s). Needs the long round; in a fast game he never arrives.

Profile

For Hot Zone, this map's mode — duels and star rates are available per mode, not per map.

On the tier: star rate is computed across all tiers together and does not change when you switch. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 10.
Win rate 80.53.7 %
Popularity 73.1.07 %
Breadth 63.23% of maps
Counter safety 78.41.2 %
Star rate 10.10.9 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 80th means “better than 80% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

Only Open Business. 08/04 to 08/25, 17 days. 12 earlier days are left out — below 171 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/25.

Win rate

08/04 — 48.6% from 329 appearances08/05 — 50.1% from 981 appearances08/06 — 49.7% from 865 appearances08/12 — 51.9% from 447 appearances08/13 — 48.4% from 580 appearances08/14 — 50.3% from 626 appearances08/15 — 50.2% from 620 appearances08/16 — 50.1% from 716 appearances08/17 — 48.7% from 731 appearances08/18 — 49.5% from 782 appearances08/19 — 45.6% from 206 appearances08/20 — 52.9% from 724 appearances08/21 — 53.1% from 955 appearances08/22 — 54.8% from 609 appearances08/23 — 56.7% from 556 appearances08/24 — 52.3% from 623 appearances08/25 — 53.9% from 427 appearances
48.6%08/04 53.9%08/25

Pick rate

08/04 — 5.0% from 329 appearances08/05 — 4.8% from 981 appearances08/06 — 4.5% from 865 appearances08/12 — 4.7% from 447 appearances08/13 — 4.2% from 580 appearances08/14 — 4.2% from 626 appearances08/15 — 3.9% from 620 appearances08/16 — 4.1% from 716 appearances08/17 — 3.9% from 731 appearances08/18 — 4.2% from 782 appearances08/19 — 4.1% from 206 appearances08/20 — 1.7% from 724 appearances08/21 — 1.3% from 955 appearances08/22 — 1.2% from 609 appearances08/23 — 1.5% from 556 appearances08/24 — 1.3% from 623 appearances08/25 — 1.1% from 427 appearances
5.0%08/04 1.1%08/25

Across the ranks

Win rate per rank tier on Open Business — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +23.1 — rewards skill: from Bronze to Masters the win rate climbs by 23.1 points (regression 36.7% to 59.8%). The higher the tier, the better he does.

Bronze — 19.0% from 1,010 gamesSilver — 37.5% from 648 gamesGold — 50.0% from 5,248 gamesDiamond — 51.0% from 11,253 gamesMythic — 52.1% from 86,053 gamesLegendary — 55.3% from 33,498 gamesMasters — 55.5% from 1,126 games
BronzeSilverGoldDiamondMythicLegendaryMasters

Against whom

Direct duels in Hot Zone: how Meg does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Hot Zone map, not just Open Business. Computed across all ranked tiers together — not for your tier alone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Meg runs in 3 circles — whoever Meg beats beats someone who in turn beats Meg. See it in the counter network

Good partners

On the same team, in Hot Zone — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Bolt 62.8% 817 games Stu 58.9% 4,202 games Tick 58.4% 2,486 games Bo 57.6% 4,334 games Gray 58.7% 1,488 games Doug 60.4% 732 games

Who plays him best soon

Players with a profile and at least 20 games on Meg, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 又小人 Tyloé 🎀 Masters 177 47.2% 59.9%
2 0ping=@AdresVPN Legendary 157 46.8% 60.5%
3 @babickabs Legendary 40 44.4% 82.5%
4 SF|KediX Legendary 110 43.5% 59.1%
5 EPG|SverAe Masters 68 43.4% 66.2%