Wins late — in Hot Zone 8.9 points better in long rounds than in short ones (52.3% against 43.3%, split at 94 s). Needs the long round; in a fast game he never arrives.
Only Pinball Dreams. 08/04 to 08/21, 14 days. 9 earlier days are left out — below 103 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/21.
Win rate per rank tier on Pinball Dreams — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +8.5 — rewards skill: from Gold to Masters the win rate climbs by 8.5 points (regression 44.3% to 52.8%). The higher the tier, the better he does.
Direct duels in Brawl Ball: how Meg does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Brawl Ball map, not just Pinball Dreams. Computed for Diamond.
Kazecounter
69.1%
220 duels
Mortis
57.6%
368 duels
Brock
64.5%
121 duels
Meeple
63.5%
126 duels
Fang
62.9%
132 duels
Starr Nova
55.3%
295 duels
Meg counters these as well. They are missing above because that list sorts by confidence, not by the raw rate — on few duels a high percentage can be chance. So watch the duel count here in particular.
Ashcounter
35.8%
148 duels
Emzcounter
44.5%
411 duels
Bibi
44.9%
381 duels
Doug
45.6%
90 duels
Damian
45.7%
138 duels
Nita
46.2%
106 duels
These counter Meg anyway — even where Meg wins against them: they take off more than their strength would give. They are missing above because that list sorts by confidence, not by the raw rate — so watch the duel count.
The word after the game count says whether there is more to it than the brawler's own strength: hard counter means the edge is bigger than the two brawlers would give. A high win rate alone does not mean that. See it in the counter network
On the same team, in Brawl Ball — which combination wins. Per mode as well, not per map. Computed for Diamond.
Griff
56.7%
515 games
Ash
66.4%
113 games
Rico
54.5%
453 games
Edgar
55.4%
343 games
Trunk
56.5%
214 games
Starr Nova
55.7%
210 games
Players with a profile and at least 20 games on Meg, sorted by the Wilson lower bound. To the full list
No player with enough games on this brawler yet.