Wins early — in Bounty 2.7 points better in short rounds than in long ones (50.0% against 47.3%, split at 110 s). A pick for pace — if the game drags on, it works against him.
Only Safe Zone. 08/05 to 08/17, 3 days. 18 earlier days are left out — below 400 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/05 and 08/17.
Win rate per rank tier on Safe Zone — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +10.4 — rewards skill: from Gold to Masters the win rate climbs by 10.4 points (regression 39.6% to 50.0%). The higher the tier, the better he does.
Direct duels in Heist: how Meg does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Safe Zone. Computed for Diamond.
On the same team, in Heist — which combination wins. Per mode as well, not per map. Computed for Diamond.
Nori
58.2%
754 games
Mico
55.0%
544 games
Chuck
52.0%
483 games
Carl
53.8%
210 games
Jessie
49.6%
1,033 games
Edgar
49.2%
1,233 games
Players with a profile and at least 20 games on Meg, sorted by the Wilson lower bound. To the full list
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | ᴛɪᴋᴛᴏᴋ ᴍᴍᴇᴍ0341 | Legendary | 66 | 58.2% | 84.8% |
| 2 | PPR| 以血还血 | Masters | 56 | 55.4% | 82.1% |
| 3 | Yukio🖤Vivaan | Legendary | 37 | 53.1% | 86.5% |
| 4 | 𝔒𝔰𝔪𝔞𝔫 🖤☠️ | Masters | 53 | 51.4% | 73.6% |
| 5 | Ycen | Legendary | 39 | 51.2% | 79.5% |