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Meg

Tank Legendary Ranked · Legendary Safe Zone Heist
49.3%Win rate on Safe Zone
4,380Games here
2.6%Pick rate
81Trust Score
25. of 105Rank on this map
+30.5Skill bonus

Wins late — in Knockout 13.7 points better in long rounds than in short ones (50.4% against 36.7%, split at 100 s). Needs the long round; in a fast game he never arrives.

Profile

For Heist, this map's mode — duels and star rates are available per mode, not per map.

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Legendary for that. The other axes do.

Win ratePopularityBreadthCounter safety 6.Star rate
Win rate 84.53.9 %
Popularity 57.0.64 %
Breadth 92.46% of maps
Counter safety 6.17.1 %
Star rate 18.4.6 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 92th means “better than 92% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

Only Safe Zone. 08/04 to 08/24, 17 days. 8 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/24.

Win rate

08/04 — 52.4% from 206 appearances08/05 — 50.1% from 391 appearances08/06 — 45.6% from 182 appearances08/07 — 46.4% from 97 appearances08/08 — 49.6% from 131 appearances08/09 — 53.4% from 133 appearances08/10 — 49.4% from 399 appearances08/11 — 49.6% from 692 appearances08/12 — 51.4% from 504 appearances08/13 — 46.4% from 289 appearances08/14 — 44.8% from 203 appearances08/15 — 52.9% from 204 appearances08/16 — 41.7% from 180 appearances08/17 — 48.1% from 187 appearances08/18 — 47.8% from 205 appearances08/19 — 56.8% from 74 appearances08/24 — 51.6% from 93 appearances
52.4%08/04 51.6%08/24

Pick rate

08/04 — 0.8% from 206 appearances08/05 — 0.6% from 391 appearances08/06 — 0.6% from 182 appearances08/07 — 0.6% from 97 appearances08/08 — 0.8% from 131 appearances08/09 — 0.6% from 133 appearances08/10 — 0.7% from 399 appearances08/11 — 0.7% from 692 appearances08/12 — 0.7% from 504 appearances08/13 — 0.7% from 289 appearances08/14 — 0.7% from 203 appearances08/15 — 0.8% from 204 appearances08/16 — 0.7% from 180 appearances08/17 — 0.9% from 187 appearances08/18 — 1.0% from 205 appearances08/19 — 1.0% from 74 appearances08/24 — 0.8% from 93 appearances
0.8%08/04 0.8%08/24

Across the ranks

Win rate per rank tier on Safe Zone — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +30.5 — rewards skill: from Bronze to Masters the win rate climbs by 30.5 points (regression 24.3% to 54.9%). The higher the tier, the better he does.

Bronze — 15.8% from 728 gamesSilver — 32.4% from 401 gamesGold — 41.5% from 2,024 gamesDiamond — 41.1% from 4,601 gamesMythic — 44.4% from 25,030 gamesLegendary — 49.3% from 4,380 gamesMasters — 48.4% from 308 games
BronzeSilverGoldDiamondMythicLegendaryMasters

Against whom

Direct duels in Heist: how Meg does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Heist map, not just Safe Zone. Computed across all ranked tiers together — not for your tier alone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Meg runs in 1 circle — whoever Meg beats beats someone who in turn beats Meg. See it in the counter network

Good partners

On the same team, in Heist — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Nori 57.2% 1,942 games Trunk 55.7% 384 games Mico 52.0% 1,154 games Chuck 51.4% 972 games Kaze 49.8% 2,344 games Bolt 55.6% 187 games

Who plays him best

Players with a profile and at least 20 games on Meg, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 0ping=@AdresVPN Legendary 115 47.1% 64.3%
2 又小人 Tyloé 🎀 Masters 139 47.1% 61.9%
3 @babickabs Legendary 40 44.9% 82.5%
4 Sofiaa👒 Legendary 44 43.4% 75.0%
5 4a1a🤍 Hristow Masters 61 43.3% 67.2%