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Meg

Tank Legendary Ranked · Bronze Shooting Star Bounty
30.1%Win rate on Shooting Star
1,512Games here
0.4%Pick rate
65Trust Score
100. of 105Rank on this map
+27.4Skill bonus

Wins late — in Knockout 7.8 points better in long rounds than in short ones (50.3% against 42.6%, split at 100 s). Needs the long round; in a fast game he never arrives.

Profile

For Bounty, this map's mode — duels and star rates are available per mode, not per map.

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Bronze for that. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 6.16.9 %
Popularity 95.3.93 %
Breadth 0.0% of maps
Counter safety 9.22.4 %
Star rate 5.8.3 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 95th means “better than 95% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

Only Shooting Star. 08/20 to 08/24, 4 days. 4 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/24.

Win rate

08/20 — 13.3% from 98 appearances08/22 — 20.4% from 108 appearances08/23 — 17.0% from 100 appearances08/24 — 19.2% from 120 appearances
13.3%08/20 19.2%08/24

Pick rate

08/20 — 2.9% from 98 appearances08/22 — 4.2% from 108 appearances08/23 — 4.2% from 100 appearances08/24 — 4.5% from 120 appearances
2.9%08/20 4.5%08/24

Across the ranks

Win rate per rank tier on Shooting Star — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 2 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +27.4 — rewards skill: from Bronze to Legendary the win rate climbs by 27.4 points (regression 25.8% to 53.3%). The higher the tier, the better he does.

Bronze — 17.4% from 482 gamesSilver — 33.9% from 345 gamesGold — 43.3% from 1,493 gamesDiamond — 43.5% from 3,117 gamesMythic — 47.4% from 14,766 gamesLegendary — 52.8% from 3,618 games
BronzeSilverGoldDiamondMythicLegendary

Against whom

Direct duels in Bounty: how Meg does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Shooting Star. Computed across all ranked tiers together — not for your tier alone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Meg runs in 3 circles — whoever Meg beats beats someone who in turn beats Meg. See it in the counter network

Good partners

On the same team, in Bounty — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Bolt 64.6% 212 games Willow 53.1% 429 games Nori 51.8% 641 games Mortis 51.1% 718 games Bo 56.0% 168 games Mina 52.3% 396 games

Who plays him best

Players with a profile and at least 20 games on Meg, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 @babickabs Legendary 40 45.6% 82.5%
2 又小人 Tyloé 🎀 Masters 121 45.5% 60.3%
3 Froki💧🐬 Legendary 30 43.8% 86.7%
4 zavixihno🇺🇦 Legendary 47 43.6% 72.3%
5 Sofiaa👒 Legendary 41 43.5% 75.6%