Win rate per rank tier on Shooting Star — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Legendary, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 4 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +10.4 — rewards skill: from Gold to Legendary the win rate climbs by 10.4 points (regression 40.9% to 51.3%). The higher the tier, the better he does.
Direct duels in Bounty: how Meg does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Bounty map, not just Shooting Star. Computed across all ranked tiers — the numbers are not enough for Masters yet.
The word after the game count says whether there is more to it than the brawler's own strength: hard counter means the edge is bigger than the two brawlers would give. A high win rate alone does not mean that. See it in the counter network
On the same team, in Bounty — which combination wins. Per mode as well, not per map. Computed across all ranked tiers — the numbers are not enough for Masters yet.
Nori
56.9%
65 games
Mortis
51.7%
60 games
Kaze
42.5%
73 games
Byron
41.6%
77 games
Edgar
42.2%
211 games
Brock
38.5%
221 games
Players with a profile and at least 20 games on Meg, sorted by the Wilson lower bound. To the full list
No player with enough games on this brawler yet.