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Meg

Tank Legendary Ranked · Diamond Triple Dribble Brawl Ball
51.2%Win rate on Triple Dribble
1,487Games here
0.8%Pick rate
64Trust Score
26. of 105Rank on this map
+8.1Skill bonus

Wins late — in Hot Zone 5.0 points better in long rounds than in short ones (54.5% against 49.5%, split at 95 s). Needs the long round; in a fast game he never arrives.

Profile

For Brawl Ball, this map's mode — duels and star rates are available per mode, not per map.

Win ratePopularityBreadthCounter safetyStar rate 29.
Win rate 73.51.0 %
Popularity 64.0.88 %
Breadth 61.21% of maps
Counter safety 66.40.0 %
Star rate 29.17.4 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 73th means “better than 73% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

Only Triple Dribble. 08/04 to 08/23, 16 days. 10 earlier days are left out — below 75 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/23.

Win rate

08/04 — 42.8% from 187 appearances08/05 — 43.4% from 666 appearances08/06 — 44.7% from 692 appearances08/11 — 38.3% from 133 appearances08/12 — 49.0% from 296 appearances08/13 — 43.1% from 413 appearances08/14 — 42.4% from 476 appearances08/15 — 48.4% from 500 appearances08/16 — 43.9% from 590 appearances08/17 — 49.2% from 589 appearances08/18 — 45.1% from 554 appearances08/19 — 38.3% from 128 appearances08/20 — 53.1% from 386 appearances08/21 — 50.7% from 588 appearances08/22 — 51.7% from 350 appearances08/23 — 47.9% from 163 appearances
42.8%08/04 47.9%08/23

Pick rate

08/04 — 2.8% from 187 appearances08/05 — 3.4% from 666 appearances08/06 — 3.6% from 692 appearances08/11 — 3.5% from 133 appearances08/12 — 3.1% from 296 appearances08/13 — 3.0% from 413 appearances08/14 — 3.1% from 476 appearances08/15 — 3.2% from 500 appearances08/16 — 3.2% from 590 appearances08/17 — 3.1% from 589 appearances08/18 — 3.0% from 554 appearances08/19 — 2.8% from 128 appearances08/20 — 0.9% from 386 appearances08/21 — 0.8% from 588 appearances08/22 — 0.7% from 350 appearances08/23 — 0.7% from 163 appearances
2.8%08/04 0.7%08/23

Across the ranks

Win rate per rank tier on Triple Dribble — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +8.1 — rewards skill: from Gold to Masters the win rate climbs by 8.1 points (regression 42.9% to 51.0%). The higher the tier, the better he does.

Gold — 44.1% from 2,094 gamesDiamond — 46.2% from 6,874 gamesMythic — 46.6% from 61,476 gamesLegendary — 49.4% from 25,659 gamesMasters — 51.9% from 1,112 games
GoldDiamondMythicLegendaryMasters

Against whom

Direct duels in Brawl Ball: how Meg does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Brawl Ball map, not just Triple Dribble. Computed across all ranked tiers together — not for your tier alone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Meg runs in 1 circle — whoever Meg beats beats someone who in turn beats Meg. See it in the counter network

Good partners

On the same team, in Brawl Ball — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Stu 55.4% 2,564 games Ash 57.4% 820 games Rico 53.1% 3,245 games Griff 52.2% 3,930 games Rosa 67.0% 100 games Bibi 52.7% 1,572 games

Who plays him best

Players with a profile and at least 20 games on Meg, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 @babickabs Legendary 40 45.0% 82.5%
2 又小人 Tyloé 🎀 Legendary 82 44.0% 63.4%
3 zavixihno🇺🇦 Legendary 47 43.1% 72.3%
4 † AP|Lux † Legendary 41 41.4% 70.7%
5 Sofiaa👒 Legendary 37 41.3% 73.0%