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Meg

Tank Legendary Ranked · Mythic Triple Dribble Brawl Ball
49.4%Win rate on Triple Dribble
1,659Games here
0.3%Pick rate
66Trust Score
34. of 105Rank on this map
+15.3Skill bonus

Wins late — in Knockout 7.8 points better in long rounds than in short ones (50.3% against 42.6%, split at 100 s). Needs the long round; in a fast game he never arrives.

Profile

For Brawl Ball, this map's mode — duels and star rates are available per mode, not per map.

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Mythic for that. The other axes do.

Win ratePopularityBreadthCounter safetyStar rate 20.
Win rate 85.51.1 %
Popularity 78.1.48 %
Breadth 62.18% of maps
Counter safety 68.39.8 %
Star rate 20.15.1 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 85th means “better than 85% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

Only Triple Dribble. 08/04 to 08/23, 19 days. 9 earlier days are left out — below 248 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/23.

Win rate

08/04 — 44.1% from 622 appearances08/05 — 44.7% from 2,542 appearances08/06 — 47.6% from 1,925 appearances08/07 — 45.2% from 392 appearances08/08 — 48.4% from 434 appearances08/09 — 44.2% from 489 appearances08/10 — 44.3% from 1,303 appearances08/11 — 48.1% from 4,634 appearances08/12 — 47.6% from 7,044 appearances08/13 — 46.3% from 7,300 appearances08/14 — 46.1% from 6,911 appearances08/15 — 47.2% from 6,360 appearances08/16 — 44.7% from 6,455 appearances08/17 — 46.8% from 6,268 appearances08/18 — 47.5% from 5,728 appearances08/19 — 45.6% from 1,451 appearances08/21 — 47.5% from 621 appearances08/22 — 53.8% from 474 appearances08/23 — 45.0% from 320 appearances
44.1%08/04 45.0%08/23

Pick rate

08/04 — 2.5% from 622 appearances08/05 — 2.8% from 2,542 appearances08/06 — 2.9% from 1,925 appearances08/07 — 2.5% from 392 appearances08/08 — 3.0% from 434 appearances08/09 — 3.0% from 489 appearances08/10 — 2.9% from 1,303 appearances08/11 — 2.9% from 4,634 appearances08/12 — 2.8% from 7,044 appearances08/13 — 3.0% from 7,300 appearances08/14 — 2.9% from 6,911 appearances08/15 — 2.9% from 6,360 appearances08/16 — 2.9% from 6,455 appearances08/17 — 2.8% from 6,268 appearances08/18 — 2.9% from 5,728 appearances08/19 — 2.8% from 1,451 appearances08/21 — 2.8% from 621 appearances08/22 — 2.1% from 474 appearances08/23 — 1.9% from 320 appearances
2.5%08/04 1.9%08/23

Across the ranks

Win rate per rank tier on Triple Dribble — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +15.3 — rewards skill: from Bronze to Masters the win rate climbs by 15.3 points (regression 36.6% to 52.0%). The higher the tier, the better he does.

Bronze — 25.9% from 344 gamesSilver — 32.8% from 305 gamesGold — 44.8% from 2,266 gamesDiamond — 46.2% from 7,053 gamesMythic — 46.6% from 61,711 gamesLegendary — 49.5% from 25,853 gamesMasters — 51.7% from 1,118 games
BronzeSilverGoldDiamondMythicLegendaryMasters

Against whom

Direct duels in Brawl Ball: how Meg does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Brawl Ball map, not just Triple Dribble. Computed across all ranked tiers together — not for your tier alone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Meg runs in 1 circle — whoever Meg beats beats someone who in turn beats Meg. See it in the counter network

Good partners

On the same team, in Brawl Ball — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Ash 58.5% 938 games Stu 55.4% 3,029 games Rico 53.5% 3,770 games Rosa 66.4% 128 games Griff 51.9% 4,511 games Frank 53.5% 1,150 games

Who plays him best

Players with a profile and at least 20 games on Meg, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 @babickabs Legendary 40 45.6% 82.5%
2 又小人 Tyloé 🎀 Legendary 88 43.9% 61.4%
3 zavixihno🇺🇦 Legendary 47 43.6% 72.3%
4 Sofiaa👒 Legendary 41 43.5% 75.6%
5 † AP|Lux † Legendary 48 43.3% 70.8%