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← Overview

Meg

Tank Legendary Ranked · Diamond Undermine Gem Grab
51.6%Win rate on Undermine
728Games here
1.2%Pick rate
54Trust Score
22. of 105Rank on this map

Wins late — in Hot Zone 8.9 points better in long rounds than in short ones (52.3% against 43.3%, split at 94 s). Needs the long round; in a fast game he never arrives.

History

Only Undermine. 08/04 to 08/21, 14 days. 10 earlier days are left out — below 72 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/21.

Win rate

08/04 — 47.3% from 237 appearances08/05 — 51.3% from 788 appearances08/06 — 48.8% from 810 appearances08/11 — 46.3% from 134 appearances08/12 — 46.7% from 323 appearances08/13 — 49.1% from 501 appearances08/14 — 48.0% from 554 appearances08/15 — 48.3% from 586 appearances08/16 — 48.5% from 668 appearances08/17 — 50.0% from 674 appearances08/18 — 50.6% from 664 appearances08/19 — 50.3% from 161 appearances08/20 — 50.0% from 548 appearances08/21 — 56.7% from 180 appearances
47.3%08/04 56.7%08/21

Pick rate

08/04 — 3.8% from 237 appearances08/05 — 4.0% from 788 appearances08/06 — 4.3% from 810 appearances08/11 — 3.8% from 134 appearances08/12 — 3.5% from 323 appearances08/13 — 3.7% from 501 appearances08/14 — 3.8% from 554 appearances08/15 — 3.6% from 586 appearances08/16 — 3.8% from 668 appearances08/17 — 3.5% from 674 appearances08/18 — 3.8% from 664 appearances08/19 — 3.3% from 161 appearances08/20 — 1.4% from 548 appearances08/21 — 0.9% from 180 appearances
3.8%08/04 0.9%08/21

Across the ranks

Win rate per rank tier on Undermine — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Gold to Masters the win rate stays practically the same (regression +2.0 points across the whole range). He plays the same at the bottom as at the top.

Gold — 49.8% from 1,674 gamesDiamond — 49.6% from 7,027 gamesMythic — 49.7% from 71,607 gamesLegendary — 50.6% from 29,440 gamesMasters — 49.6% from 1,229 games
GoldDiamondMythicLegendaryMasters

Against whom

Direct duels in Gem Grab: how Meg does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Gem Grab map, not just Undermine. Computed for Diamond.

Strong against

Meg counters these as well. They are missing above because that list sorts by confidence, not by the raw rate — on few duels a high percentage can be chance. So watch the duel count here in particular.

Weak against

The word after the game count says whether there is more to it than the brawler's own strength: hard counter means the edge is bigger than the two brawlers would give. A high win rate alone does not mean that. See it in the counter network

Good partners

On the same team, in Gem Grab — which combination wins. Per mode as well, not per map. Computed for Diamond.

Bolt 76.0% 129 games Stu 58.9% 231 games Bo 59.8% 184 games Mortis 55.6% 320 games Starr Nova 56.8% 227 games Griff 55.0% 333 games

Who plays him best

Players with a profile and at least 20 games on Meg, sorted by the Wilson lower bound. To the full list

No player with enough games on this brawler yet.