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← Overview

Meg

Tank Legendary Ranked · Masters Undermine Gem Grab
50.5%Win rate on Undermine
30,723Games here
4.9%Pick rate
100Trust Score
24. of 105Rank on this map

Wins late — in Hot Zone 8.9 points better in long rounds than in short ones (52.3% against 43.3%, split at 94 s). Needs the long round; in a fast game he never arrives.

History

Only Undermine. 08/04 to 08/18, 10 days. 9 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/04 and 08/18.

Win rate

08/04 — 47.7% from 86 appearances08/05 — 47.0% from 149 appearances08/06 — 51.7% from 89 appearances08/07 — 44.3% from 61 appearances08/08 — 51.6% from 62 appearances08/09 — 55.4% from 74 appearances08/10 — 45.8% from 131 appearances08/11 — 51.7% from 149 appearances08/12 — 55.8% from 86 appearances08/18 — 56.6% from 83 appearances
47.7%08/04 56.6%08/18

Pick rate

08/04 — 6.1% from 86 appearances08/05 — 6.4% from 149 appearances08/06 — 6.1% from 89 appearances08/07 — 9.3% from 61 appearances08/08 — 7.6% from 62 appearances08/09 — 7.8% from 74 appearances08/10 — 7.5% from 131 appearances08/11 — 7.3% from 149 appearances08/12 — 8.3% from 86 appearances08/18 — 10.0% from 83 appearances
6.1%08/04 10.0%08/18

Across the ranks

Win rate per rank tier on Undermine — ranked battles only, the tier comes from the battle itself. The axis runs from Gold to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; 3 tiers fall below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

No clear rank trend — from Gold to Masters the win rate stays practically the same (regression +1.7 points across the whole range). He plays the same at the bottom as at the top.

Gold — 49.9% from 1,849 gamesDiamond — 49.7% from 7,253 gamesMythic — 49.7% from 71,766 gamesLegendary — 50.6% from 29,494 gamesMasters — 49.6% from 1,229 games
GoldDiamondMythicLegendaryMasters

Against whom

Direct duels in Gem Grab: how Meg does when that brawler is on the enemy team. Duels are available per mode, not per map — so unlike the numbers above, this section covers every Gem Grab map, not just Undermine. Computed across all ranked tiers together — not for your tier alone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Meg runs in 1 circle — whoever Meg beats beats someone who in turn beats Meg. See it in the counter network

Good partners

On the same team, in Gem Grab — which combination wins. Per mode as well, not per map. Computed across all ranked tiers together — not for your tier alone.

Bolt 69.0% 377 games Bo 58.1% 494 games Starr Nova 56.2% 577 games Mortis 54.6% 828 games Stu 54.2% 600 games Fang 56.4% 280 games

Who plays him best

Players with a profile and at least 20 games on Meg, sorted by the Wilson lower bound. To the full list

RankPlayerTierGamesBoundWin rate
1 Bumpp〆 Legendary 20 39.2% 90.0%
2 又小人 Tyloé 🎀 Legendary 29 35.7% 62.1%