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EN

Meg

Tank Legendary Ranked · Bronze Brawl Ball
23.8%Win rate in Brawl Ball
4,091Games
80Trust Score
91. of 101Rank in Brawl Ball
+19.5Skill bonus

Best map: Spiraling Out with 27.3% from 780 games.

Wins late — in Knockout 13.7 points better in long rounds than in short ones (50.4% against 36.7%, split at 100 s). Needs the long round; in a fast game he never arrives.

Bronzechange

Profile

On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Bronze for that. The other axes do.

Win ratePopularityBreadth 0.Counter safetyStar rate
Win rate 16.23.8 %
Popularity 95.4.21 %
Breadth 0.0% of maps
Counter safety 56.37.4 %
Star rate 26.16.2 %
How to read the profile
The rankAll five numbers are ranks in the field, not values: 95th means “better than 95% of all brawlers”. It is the only way to compare five axes that live in completely different ranges — a win rate around 50%, a pick rate around 1%. The dashed ring is the middle of the field. What was measured is on the right. A dashed edge with a hollow corner, by contrast, is not a measurement but an estimate — there is a ≈ in front of the number then.
Win rateHow often he wins — the same number as in the header, from the same battles.
PopularityHow often he is played at all. Says nothing about whether that is wise — a popular brawler can be a poor pick and the other way round.
BreadthOn how many maps of the rotation he is at the top — the number the tier list sorts by as well. A narrow brawler with a high win rate is a safe bet on his two maps and nowhere else; where that is, is in the table below. This axis always spans all modes.
Counter safetyHis worst duel, not the average: how he fares when the opponent knows the answer. High means “even at his worst he still wins often”, low means “a single counter-pick costs the round” — that decides whether you can show him first. Who beats him is on Who beats whom?
Star rateHow often he becomes star player in won battles — whether he carries the game or rides along. A support brawler can be very strong and still sit low here.

History

08/20 to 08/25, 6 days. 9 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.

Steadily picked — the pick rate sits at 0.7% and has not shifted measurably of late.

Win rate

08/20 — 16.4% from 482 appearances08/21 — 31.7% from 363 appearances08/22 — 31.4% from 592 appearances08/23 — 33.1% from 638 appearances08/24 — 20.4% from 986 appearances08/25 — 17.5% from 1,028 appearances
16.4%08/20 17.5%08/25

Pick rate

08/20 — 2.7% from 482 appearances08/21 — 3.7% from 363 appearances08/22 — 4.2% from 592 appearances08/23 — 4.6% from 638 appearances08/24 — 5.0% from 986 appearances08/25 — 4.8% from 1,028 appearances
2.7%08/20 4.8%08/25

Across the ranks

Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.

Skill bonus +19.5 — rewards skill: from Bronze to Masters the win rate climbs by 19.5 points (regression 34.9% to 54.4%). The higher the tier, the better he does.

Bronze — 24.0% from 4,128 gamesSilver — 31.8% from 2,299 gamesGold — 46.2% from 16,136 gamesDiamond — 47.4% from 35,181 gamesMythic — 47.7% from 267,261 gamesLegendary — 50.9% from 110,127 gamesMasters — 52.6% from 4,318 games
BronzeSilverGoldDiamondMythicLegendaryMasters

On which maps

Brawl Ball

Where this brawler works (ranked, Bronze). Filtered to Brawl Ball: 5 of 28 maps.

MapWin rateGamesTrust
Spiraling Out Brawl Ball 27.3%
780 55
Center Stage Brawl Ball 24.7%
826 56
Triple Dribble Brawl Ball 23.1%
850 56
Sneaky Fields Brawl Ball 23.0%
835 56
Pinball Dreams Brawl Ball 21.0%
797 55

Against whom

Direct duels in Brawl Ball: how Meg does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.

Worst case: 15.8% against Trunk in Knockout — hard countered there, so better picked once the answer is gone.

Counters

Countered by

The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Meg runs in 1 circle — whoever Meg beats beats someone who in turn beats Meg. See it in the counter network

Good partners

On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.

Ash 58.3% 1,529 games Stu 54.3% 5,004 games Rico 53.4% 5,954 games Rosa 62.1% 203 games Bibi 53.0% 3,034 games Griff 51.9% 7,211 games

Who plays him best soon

Players with a profile and at least 20 games on Meg, sorted by the Wilson lower bound.

RankPlayerTierGamesBoundWin rate
1 又小人 Tyloé 🎀 Masters 169 48.2% 61.5%
2 0ping=@AdresVPN Legendary 147 47.4% 61.9%
3 @babickabs Legendary 40 44.7% 82.5%
4 EPG|SverAe Masters 65 43.2% 66.2%
5 Sofiaa👒 Legendary 44 43.2% 75.0%