Best map: Spiraling Out with 27.3% from 780 games.
Wins late — in Knockout 13.7 points better in long rounds than in short ones (50.4% against 36.7%, split at 100 s). Needs the long round; in a fast game he never arrives.
Bronzechange
On the tier: counter safety and star rate are computed across all tiers together and do not change when you switch — too few pairings are measured in Bronze for that. The other axes do.
08/20 to 08/25, 6 days. 9 earlier days are left out — below 60 appearances a daily win rate is noise. One point per day. Both curves scale to their own range; the numbers on the left and right are the values for 08/20 and 08/25.
Steadily picked — the pick rate sits at 0.7% and has not shifted measurably of late.
Win rate per rank tier, across all maps — ranked battles only, the tier comes from the battle itself. The axis runs from Bronze to Masters, one tick per tier: the stretch where this brawler has at least 300 battles per tier; one tier falls below that and drop out. The stretch always fills the full width, three tiers or eight — so when comparing two curves, mind the names on the axis. The curve glows brighter where more was measured — the tiers differ by more than a thousandfold in battles. The faint horizontal line sits at 50 %.
Skill bonus +19.5 — rewards skill: from Bronze to Masters the win rate climbs by 19.5 points (regression 34.9% to 54.4%). The higher the tier, the better he does.
Brawl Ball▾
Where this brawler works (ranked, Bronze). Filtered to Brawl Ball: 5 of 28 maps.
| Map | Win rate | Games | Trust | ||
|---|---|---|---|---|---|
Spiraling Out ![]() |
27.3% | 780 | 55 | ||
Center Stage ![]() |
24.7% | 826 | 56 | ||
Triple Dribble ![]() |
23.1% | 850 | 56 | ||
Sneaky Fields ![]() |
23.0% | 835 | 56 | ||
Pinball Dreams ![]() |
21.0% | 797 | 55 |
Direct duels in Brawl Ball: how Meg does when that brawler is on the enemy team. Always one mode, never all of them at once — the same pairing can mean the opposite in two modes. Only listed where a real counter is behind it: whoever only wins because he is the stronger brawler is not shown here. Computed across all ranked tiers together — not for your tier alone.
Worst case: 15.8% against Trunk in Knockout — hard countered there, so better picked once the answer is gone.
The word after the number says how hard: hard counter means the edge is clearly bigger than the strength of the two would give. A high win rate alone never appears here — whoever only wins because he is the stronger brawler does not make the list at all. Meg runs in 1 circle — whoever Meg beats beats someone who in turn beats Meg. See it in the counter network
On the same team, in Brawl Ball — which combination wins. The mode is the one chosen above. Computed across all ranked tiers together — not for your tier alone.
Ash
58.3%
1,529 games
Stu
54.3%
5,004 games
Rico
53.4%
5,954 games
Rosa
62.1%
203 games
Bibi
53.0%
3,034 games
Griff
51.9%
7,211 games
Players with a profile and at least 20 games on Meg, sorted by the Wilson lower bound.
| Rank | Player | Tier | Games | Bound | Win rate |
|---|---|---|---|---|---|
| 1 | 又小人 Tyloé 🎀 | Masters | 169 | 48.2% | 61.5% |
| 2 | 0ping=@AdresVPN | Legendary | 147 | 47.4% | 61.9% |
| 3 | @babickabs | Legendary | 40 | 44.7% | 82.5% |
| 4 | EPG|SverAe | Masters | 65 | 43.2% | 66.2% |
| 5 | Sofiaa👒 | Legendary | 44 | 43.2% | 75.0% |